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Godot Animation Tool

by CELPEC·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Godot Animation Tool earns its place in the superhive library by focusing on the repetitive parts of prepping animations for Godot, batching stash, root motion, rename and apply operations while keeping the original keyframes intact.

What is Godot Animation Tool?

Godot Animation Tool is a Blender add-on from CELPEC aimed at getting animations ready for Godot. Its operations are built to run in batches, so you can stash and export the actions you want, add root motion across multiple animations, and apply armature rotation and scale in one pass. Every operation is non-destructive and leaves the original keyframes intact.

Root motion works with Rigify and other complex IK rigs, using baking to generate the motion, and you can switch the root-motion axis between full XYZ or the XY plane. A later update added Unreal root motion support. The bone rename kit handles single or batch renaming, supports regular expressions, and can import and export rename rules to and from files. The tool also calculates each animation's size so it stays within limits.

It runs on Blender 2.81 through 3.0 and is distributed under the GPL license. A demo video and a Discord community are available, along with documentation.

Who is Godot Animation Tool best for?

Godot Animation Tool is best for blender users preparing and exporting character animations to Godot, particularly batch stashing, root motion, and bone renaming.

How much does Godot Animation Tool cost?

Godot Animation Tool is completely free to download and use.

Key features

  • Fast Stash for batch stashing and exporting the actions you want
  • Batch root motion, with the axis switchable between full XYZ or the XY plane
  • Batch apply of armature rotation and scale
  • Bone rename kit for single or batch renaming, with regular expressions and rename rules you can import and export to files
  • Non-destructive operations that leave original keyframes intact
  • Root motion for Rigify and other complex IK rigs via baking, plus Unreal root motion support
  • Per-animation size calculation to keep animations within limits

Tags

#root motion#bone rename#godot#batch#animation#game#export

Frequently asked questions

Which Blender versions does Godot Animation Tool support?

Godot Animation Tool lists support for Blender 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93 and 3.0, covering the 2.8x through 3.0 range. If you are on one of these versions you should be able to run its batch operations for stashing actions, root motion, armature apply and bone renaming. For newer Blender releases beyond 3.0, check the developer's page to confirm current compatibility before relying on it in a production animation pipeline for Godot.

Does Godot Animation Tool work with Rigify rigs?

Godot Animation Tool supports Rigify and other complex IK rigs for root motion. It uses baking to generate the root motion, and it does this without destroying the original keyframes. You can also choose which actions to apply the transform and root motion to, and switch the root-motion axis between full XYZ and the XY plane. This makes it usable on rigs beyond a basic hip-and-root setup when preparing animations for Godot.

Can Godot Animation Tool rename bones in batch?

Godot Animation Tool includes a bone rename kit that works on a single bone or in batch across your skeleton. It supports regular expressions in the search box, so you can match and replace bone names by pattern, and it lets you save rename rules, add them dynamically, and import or export those rules to and from files. This is useful when your Blender bone names need to match a naming scheme before export to Godot.

Does Godot Animation Tool support Unreal root motion?

Godot Animation Tool added Unreal root motion support in its 1.2.3 update, alongside its existing Godot-focused root motion features. The root motion system bakes motion onto the root bone and can switch between full XYZ and XY-plane axes. Because the operations are non-destructive, the original keyframes stay intact, so you can adjust and re-run them. Check the developer's page for details on how the Unreal support fits your specific export target before committing to it in a pipeline.

Is Godot Animation Tool free?

Godot Animation Tool is listed as free in this catalog and is distributed under the GPL license. Licensing terms can change, so for the most current details on pricing and permitted use it is best to check the developer's page directly. The GPL license generally means the add-on's source is open, which suits Blender's own add-on ecosystem. If you plan to use it commercially in your Godot game projects, review the license text to confirm what is allowed.

Alternatives to Godot Animation Tool

Also in Workflow for Blender.

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