
Zen Cage
by Sergey Tyapkin
Zen Cage is a Blender add-on that controls object transformations through a bounding box cage with interactive handles. It combines seven modes — Align, Fit, Distribute, Array, Clamp, Rotate and Scale — in a single tool.
by Benedikt-Schaber·Workflow
Images © Benedikt-Schaber. Used for product review; image policy.
Import SVG Cuts Directory earns its place in the blender_extensions library by turning a directory of SVG cuts into a single assembled object through one import command, with filename-based ordering keeping the sequence intact.
Import SVG Cuts Directory is a Blender extension that builds an object from a directory of SVG cuts. It adds a new entry to the file menu under Import -> SVG Cuts Directory (*.svg). Once triggered, it imports all the SVGs in that directory, then extrudes and assembles them based on the distance and extrusion options.
The cuts are ordered by filename in alphabetical order, so the developer recommends starting each filename with the number of the cut in the sequence and zero padding it (001-999 rather than 1-999) to keep the order correct. If your cuts are in PNG format, you'll need to convert them to SVG first.
The extension is compatible with Blender 4.2 LTS and newer and requests the Files permission to import a directory of SVGs from disk. It is open-source under the GNU General Public License v3.0 or later and may be used and cited in academic research. Version 1.0.1 fixed the file-permission request in the manifest and added an Import-Export tag.
Import SVG Cuts Directory is best for blender users who need to assemble an object from a sequence of SVG cuts stored in a folder.
Import SVG Cuts Directory is completely free to download and use.
Import SVG Cuts Directory lists compatibility with Blender 4.2 LTS and newer, so 4.2 is supported along with later releases. The extension requests a Files permission so it can read a directory of SVGs from disk during import. Version 1.0.1 corrected how that file permission is requested in the manifest. For anything version-specific or details beyond the listed compatibility, check the developer's GitHub page.
Import SVG Cuts Directory can be installed from within Blender by opening Edit > Preferences > Get Extensions, allowing online access if prompted, searching for svg cuts, and pressing install. You can also drag and drop the Get Add-On link into Blender, or install the release zip manually. To update a Blender-installed copy, return to Get Extensions, press the arrow at the top-right, and choose Install Available Updates. The developer's GitHub page covers each method in more detail.
Import SVG Cuts Directory orders cuts by filename in alphabetical order. The developer recommends starting each filename with the number of the cut in the sequence and zero padding it, using 001-999 instead of 1-999, so the files sort in the intended order. After installing, the import option appears in the file menu under Import -> SVG Cuts Directory (*.svg), where you select the directory to import.
Import SVG Cuts Directory works with SVG files. If your cuts are in PNG format, you'll need to convert them to SVG first before importing, and the developer's README links to a gist with instructions for doing that. Once your files are in SVG format and named in the recommended order, the extension imports every SVG in the chosen directory and extrudes and assembles them using the distance and extrusion options.
Import SVG Cuts Directory is listed as free here and is open-source under the GNU General Public License v3.0 or later. The developer notes it may be freely used in academic research and publications. A CITATION file and GitHub's citation feature in the sidebar are available if you need to reference the plugin in your own work. For current licensing terms, check the developer's GitHub page.
Also in Workflow for Blender.

by Sergey Tyapkin
Zen Cage is a Blender add-on that controls object transformations through a bounding box cage with interactive handles. It combines seven modes — Align, Fit, Distribute, Array, Clamp, Rotate and Scale — in a single tool.

by Community
UI Animation Render is a Blender add-on for rendering animations of the Blender UI. Formerly a bundled add-on in Blender 4.1, it's now offered on its own with limited support.

by nickberckley
Face Set Operators is a Blender add-on that converts sculpt mode face sets into material slots, UV maps, vertex groups, or integer attributes. Draw divisions with brush strokes instead of selecting faces in edit mode.

by Mets
Incremental Auto-Save is a Blender add-on by Mets that improves Blender's built-in autosave. It never overwrites existing autosaves, keeps a customizable number of backups, and can save unsaved files.

by Ruben Messerschmidt
Section Box is a Blender addon for architectural visualization, drawings, and product design, letting you create cross sections, elevations, and views. It handles precise section cuts and DXF export directly from Blender.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.