
Blender Edge Groups Addon
by Michael Jared
The Blender Edge Groups Addon brings set-based edge management to Blender, letting you organize bevel weights, crease values, and sharp or seam marks into groups across any number of objects.
by simonsanchezart·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
Earns its place in the superhive library as a hard-surface toolset that pulls beveling, mesh cleanup and engine export into one Blender add-on.
Magnolia is a growing set of tools for Blender, built by simonsanchezart to optimize and improve modeling workflows. It leans toward hard-surface work, with a Beveler for adding, modifying and baking edge bevels into normal maps, plus a display of non-planar faces to help catch shading issues.
Beyond bevels, Magnolia includes a non-destructive vertex snapper for blocking and grey-boxing, alignment of selected edges to world axes, and a Mesh Inspector that flags flipped normals, non-manifold geometry, mesh intersections, tris, n-gons and more. Utility functions assign object names to mesh names, gather objects with non-uniform scale into a self-managed collection for applying scale, and stack selected UV faces to the 2D cursor.
For game-engine pipelines, it exports selected objects at world origin to Unity (.fbx and .obj) and Unreal (.fbx), with automatic PBR map export for .fbx. It runs on Blender 3.0 through 3.3 under a Creative Commons license, and a demo video is available.
Magnolia is best for hard-surface modelers and game-development artists preparing Blender meshes for Unity and Unreal Engine.
Magnolia is completely free to download and use.
Magnolia lists compatibility with Blender 3.0, 3.1, 3.2 and 3.3. If you're on one of those versions, the toolset's beveling, mesh inspection, edge alignment and export functions are supported as described. Newer Blender releases aren't listed among the supported versions, so check the developer's page before installing on a later build to confirm it runs and to see whether compatibility has been extended since publication.
Magnolia exports selected objects at world origin to Unity in .fbx and .obj formats, and to Unreal Engine in .fbx. For .fbx exports it automatically exports PBR maps, so texture data can accompany the mesh. Exporting at world origin means each selected object is written out from the world center. If your pipeline targets Unity or Unreal, these export options handle multiple objects in one operation, which is one of the reasons the add-on suits game-development work.
Magnolia's Mesh Inspector inspects and debugs meshes for flipped normals, non-manifold geometry, mesh intersections, tris, n-gons and more. Alongside it, a display of non-planar faces helps you spot shading issues in hard-surface models before they cause problems. These checks surface common topology errors so you can address them within Blender. The add-on also assigns object names to mesh names and gathers objects with non-uniform scale into a self-managed collection for applying scale, rounding out its cleanup utilities.
Magnolia is listed as free here and is distributed under a Creative Commons license. For the exact license terms, any usage conditions, and current pricing or licensing options, check the developer's page, since those details can change over time. The add-on is also noted as a Dev Fund contributor. If licensing matters for a commercial or team project, confirm the specifics directly with the developer before relying on Magnolia in production.
Also in Modeling for Blender.

by Michael Jared
The Blender Edge Groups Addon brings set-based edge management to Blender, letting you organize bevel weights, crease values, and sharp or seam marks into groups across any number of objects.

by Blender Procedural
Easy Blend Normals is a Geometry Nodes add-on for Blender that blends normals between two objects with one click. It auto-detects the active and target object, then blends shading non-destructively.

by Mohamed Elsherif
Downtown Generator - Procedural City Tool builds fully procedural downtown scenes in Blender. Extrude to create buildings and use loop cuts to split the layout into streets, giving control over building shapes, layouts, and variation.

by CreateVisions
Multibevel is a Blender add-on for organizing bevels into named layers, each with its own settings and a live visual editing mode. You can see which edges belong to which layer and adjust them directly in the viewport.

by Bookyakuno
Lazy Utils is a Blender add-on that smooths edge loops using curves, correcting the edge shape to follow a curve. It works with mesh edge, geometry, pose bone, and armature editing.

by Community
LoopTools is a mesh modelling toolkit for Blender that gathers several tools to aid modelling. It was previously part of Blender 4.1's bundled add-ons and is now offered as an extension, provided as it is with limited support.

by Community
Extra Mesh Objects is a Blender add-on that expands the Add > Mesh menu with additional mesh object types. Previously bundled with Blender 4.1, it now ships as a standalone extension for Blender 4.2 LTS and newer.

by nickberckley
Bool Tool brings quick boolean operators to Blender for hard-surface modeling, covering brush booleans, destructive auto boolean cuts, and workspace tools that carve objects with custom shapes in both object and edit modes.

by Community
Extra Curve Objects is a community add-on for Blender that adds extra curve object types. It lives under View3D → Add → Curve → Extra Objects and was previously part of Blender 4.1's bundled add-ons.

by MACHIN3
MESHmachine is a mesh modeling addon for Blender focused on hard surface work without subdivision surfaces. It fuses and unfuses surfaces, creates variable fillets and washouts, edits bevels, and details meshes with plugs.

by Community
A.N.T.Landscape is a Blender add mesh add-on for generating landscapes and displacement. Originally a bundled add-on in Blender 4.1, it's now offered as-is with limited support, accessed from the View3D sidebar's Create tab.