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Magnolia

by simonsanchezart·Modeling

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Earns its place in the superhive library as a hard-surface toolset that pulls beveling, mesh cleanup and engine export into one Blender add-on.

What is Magnolia?

Magnolia is a growing set of tools for Blender, built by simonsanchezart to optimize and improve modeling workflows. It leans toward hard-surface work, with a Beveler for adding, modifying and baking edge bevels into normal maps, plus a display of non-planar faces to help catch shading issues.

Beyond bevels, Magnolia includes a non-destructive vertex snapper for blocking and grey-boxing, alignment of selected edges to world axes, and a Mesh Inspector that flags flipped normals, non-manifold geometry, mesh intersections, tris, n-gons and more. Utility functions assign object names to mesh names, gather objects with non-uniform scale into a self-managed collection for applying scale, and stack selected UV faces to the 2D cursor.

For game-engine pipelines, it exports selected objects at world origin to Unity (.fbx and .obj) and Unreal (.fbx), with automatic PBR map export for .fbx. It runs on Blender 3.0 through 3.3 under a Creative Commons license, and a demo video is available.

Who is Magnolia best for?

Magnolia is best for hard-surface modelers and game-development artists preparing Blender meshes for Unity and Unreal Engine.

How much does Magnolia cost?

Magnolia is completely free to download and use.

Key features

  • Beveler for adding, modifying and baking edge bevels into normal maps
  • Non-destructive vertex snapper for blocking and grey-boxing
  • Display of non-planar faces to avoid shading issues in hard-surface models
  • Align selected edges to world axes
  • Mesh Inspector for flipped normals, non-manifold geometry, mesh intersections, tris, n-gons and more
  • Export selected objects at world origin to Unity (.fbx & .obj) and Unreal (.fbx), with automatic PBR maps for .fbx
  • Utility tools: assign object name to mesh name, collect non-uniform-scale objects for applying scale, and stack selected UV faces to the 2D cursor

Tags

#hard-surface#modeling#gamedev#blender#bevel#mesh-inspection#unity#unreal

Frequently asked questions

Does Magnolia work with Blender 3.0 to 3.3?

Magnolia lists compatibility with Blender 3.0, 3.1, 3.2 and 3.3. If you're on one of those versions, the toolset's beveling, mesh inspection, edge alignment and export functions are supported as described. Newer Blender releases aren't listed among the supported versions, so check the developer's page before installing on a later build to confirm it runs and to see whether compatibility has been extended since publication.

What game engines can Magnolia export to?

Magnolia exports selected objects at world origin to Unity in .fbx and .obj formats, and to Unreal Engine in .fbx. For .fbx exports it automatically exports PBR maps, so texture data can accompany the mesh. Exporting at world origin means each selected object is written out from the world center. If your pipeline targets Unity or Unreal, these export options handle multiple objects in one operation, which is one of the reasons the add-on suits game-development work.

How does the Mesh Inspector in Magnolia help clean up models?

Magnolia's Mesh Inspector inspects and debugs meshes for flipped normals, non-manifold geometry, mesh intersections, tris, n-gons and more. Alongside it, a display of non-planar faces helps you spot shading issues in hard-surface models before they cause problems. These checks surface common topology errors so you can address them within Blender. The add-on also assigns object names to mesh names and gathers objects with non-uniform scale into a self-managed collection for applying scale, rounding out its cleanup utilities.

Is Magnolia free, and what license does it use?

Magnolia is listed as free here and is distributed under a Creative Commons license. For the exact license terms, any usage conditions, and current pricing or licensing options, check the developer's page, since those details can change over time. The add-on is also noted as a Dev Fund contributor. If licensing matters for a commercial or team project, confirm the specifics directly with the developer before relying on Magnolia in production.

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