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Mod Pinner

by BodyulCG·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Mod Pinner earns its place in the scriptspot library for a narrow, practical job: holding a single chosen modifier at the top of the stack while you work beneath it. The bullet-symbol label keeps pinned modifiers easy to spot.

What is Mod Pinner?

Mod Pinner is a 3ds Max macro script that pins any modifier to the top of the modifier stack. It's useful when a modifier such as TurboSmooth or Shell needs to always stay on top while you continue adding and editing modifiers below it.

Pinned modifiers are labeled with a bullet symbol (●) by default so they stand out at a glance. The prefix and suffix are not customizable, and only one modifier can be pinned per object at a time. This is the first version of the script.

Mod Pinner runs on 3ds Max 2021 through 2027 and installs as a macro. After unzipping the archive, you drag the ModPinner.mzp file into the viewport, or run it through Scripting > Run Script if drag-and-drop isn't available, then click Install. Once installed, it appears under Customize > Customize User Interface in Group: Main UI, Category: BodyulCG, where you can assign it to a hotkey or place it on a toolbar.

Who is Mod Pinner best for?

Mod Pinner is best for 3ds Max artists who want one modifier to stay fixed at the top of the stack while they keep adding and editing modifiers below it.

How much does Mod Pinner cost?

Mod Pinner is completely free to download and use.

Key features

  • Pins any modifier to the top of the modifier stack
  • Keeps a modifier like TurboSmooth or Shell on top while you add and edit modifiers below it
  • Pinned modifiers labeled with a bullet symbol (●) by default
  • Prefix and suffix are not customizable
  • Only one modifier can be pinned per object at a time
  • Compatible with 3ds Max 2021 through 2027
  • Installs as a macro that can be assigned to a hotkey or toolbar

Tags

#3ds Max#modifier stack#macro script#modeling workflow#TurboSmooth#Shell#BodyulCG#modifiers

Frequently asked questions

Does Mod Pinner work with 3ds Max 2027?

Mod Pinner supports 3ds Max versions 2021 through 2027. It's a macro script, and after installation you locate it in Customize > Customize User Interface under Group: Main UI, Category: BodyulCG. From there you can assign it to a hotkey or drag it onto a toolbar for quick access. Across supported versions its role is the same: pinning any chosen modifier to the top of the modifier stack so it stays in place while you add and edit modifiers below it.

How do I install Mod Pinner in 3ds Max?

Mod Pinner installs from its archive: unzip ModPinner.zip, then drag the ModPinner.mzp file into the 3ds Max viewport. If drag-and-drop isn't available, use Scripting > Run Script instead, then click Install. Once installed, open Customize > Customize User Interface and locate the macro under Group: Main UI, Category: BodyulCG. From there you can assign it to a hotkey or drag it onto a toolbar for quick access. It runs on 3ds Max 2021 through 2027.

Can I pin more than one modifier per object with Mod Pinner?

Mod Pinner allows only one modifier to be pinned per object at a time, so each object can keep a single modifier fixed at the top of its stack. This suits cases where a modifier like TurboSmooth or Shell needs to remain on top while you continue adding and editing modifiers below it. Pinned modifiers are labeled with a bullet symbol (●) by default so they stand out at a glance, and that prefix and suffix are not customizable.

Is Mod Pinner free to use?

Mod Pinner is listed here as free. For current licensing details, terms of use, and any purchase requirements, check the developer's product page at bodyulcg.com. The current release is version 1.0, described as the first version, and it was last updated on 2026-05-23. If you have questions or update requests, the developer asks that you reach out through the contact form and include your order number where relevant.

Alternatives to Mod Pinner

Also in Workflow for 3ds Max.

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