MQO (Metasequoia) Format File Importer/Exporter, developed by nutti, connects Blender and Metasequoia through the .mqo file format. The add-on works in both directions, so models can be brought into Blender or sent back out to Metasequoia from the standard File menu.
On import, it reads objects and their meshes, UV maps, materials, the Mirror modifier and vertex weights. Options let you toggle whether objects, materials and vertex weights come in, and an import prefix can be added to object and material names. A Selective Import setting in Preferences lets you pick which objects and materials to load, up to configurable limits.
Export covers objects and meshes, UV maps, materials and vertex weights, with all modifiers applied before the file is written. Two export modes are available: Selected Objects, which also brings in dependent assets, and Manual, which exports assets chosen by name without resolving dependencies. Version 2.0.0 targets Blender 4.2 LTS and newer and is released under the GNU General Public License v3.0 or later.