With one click, NovaSkin Export writes the characters in a scene as re-skinnable meshes with a baked light atlas, ready for the NovaSkin browser tool. You can export a still interactive 3D scene or a full animation. In the browser, the tool can drop in any skin and relight it with the scene's baked lighting, switch between classic and slim arms, and toggle scenery layers and per-part overlays such as hat, jacket, sleeves and pants.
A still export writes the characters' geometry (mesh.bin and positions.bin), a per-character light atlas, shadow and foreground images, the background, and a manifest.json describing draw order, depth and bounding boxes, resolution-independent. Any scenery object, rig or collection can be marked as an optional layer, exported separately with correct occlusion and its own cast shadow so the wallpaper tool can toggle it on or off.
The Animation tab exports the whole frame range as a looping, re-skinnable animation, shipped in a single composite.webm with the scene's view transform baked as a LUT. Full quality bakes a per-frame light atlas per character, while a fast Draft mode gives a half-resolution preview. Animated exports require ffmpeg.