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Object nudger

by Chuggnut·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Object nudger earns its spot in the ScriptSpot library by staying tightly scoped: precise move and rotate at a chosen unit size, in both local and world coordinates. The current listed release is version 2.3.5.

What is Object nudger?

Object nudger is a transform script for 3ds Max from Chuggnut. Its job is precise move and rotate of an object in any unit size required, so you work at whatever unit size a task requires.

It operates in both local and world coordinates. Working in local coordinates moves or rotates an object against its own axes, while world coordinates reference the scene's global axes, and Object nudger supports both.

The listed version is 2.3.5, and it's catalogued here as free. Object nudger appears on ScriptSpot, and the developer's page at chuggnut.com is where to confirm the current download and any licensing details. For repositioning and reorienting objects by an exact figure in 3ds Max, this script keeps that work precise.

Who is Object nudger best for?

Object nudger is best for 3ds Max artists who need to move or rotate objects by an exact unit amount in local or world coordinates.

How much does Object nudger cost?

Object nudger is completely free to download and use.

Key features

  • Precise move of an object in any unit size required
  • Precise rotate of an object in any unit size required
  • Operates in local coordinates
  • Operates in world coordinates

Tags

#3ds Max#Chuggnut#transform#move#rotate#local coordinates#world coordinates#script

Frequently asked questions

What version of Object nudger is listed here?

Object nudger is listed here at version 2.3.5, which is the release catalogued in this entry. It's a 3ds Max script from Chuggnut, and the developer's page at chuggnut.com is the best place to confirm whether a newer build has been posted since. For the exact download and any version history, that page is where to look rather than relying on the number shown here alone.

Does Object nudger work in local and world coordinates?

Object nudger works in both local and world coordinates. That lets you move or rotate an object against its own local axes, or against the scene's global world axes, depending on the frame of reference you're working in. Switching between the two covers the common situations where a transform needs to follow an object's orientation in one case and the overall scene in another.

Is Object nudger free?

Object nudger is catalogued here as free, so there's no charge listed for this entry. Because licensing can change over time, the developer's page at chuggnut.com is the right place to confirm the current terms before you download. Pricing and permissions shown in a catalog can lag behind what the developer publishes, so treat chuggnut.com as the authoritative source for how Object nudger is currently distributed and any conditions attached to it.

Can Object nudger move and rotate objects by an exact amount?

Object nudger performs precise move and rotate of an object in any unit size required, so you're not limited to a fixed step. You choose the unit size a given task needs and apply the move or rotation at that value. It handles both operations, and it does so in either local or world coordinates, which means the exact figure you set is applied against whichever axes you're referencing at the time.

Alternatives to Object nudger

Also in Workflow for 3ds Max.

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