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SelectedVert_Weight_to_0.ms

by Paul Hormis·Workflow

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Why we like it

Earns a spot in the ScriptSpot library as a single-purpose 3ds Max script: it does one thing, zeroing the vertex weights for a selected bone, and is built to be bound to a hotkey.

What is SelectedVert_Weight_to_0.ms?

SelectedVert_Weight_to_0.ms is a MaxScript utility for 3ds Max, written by Paul Hormis. It decreases the weight for each vertex of the selected bone to 0, and that single operation is what the script carries out.

The script is meant to be bound to a hotkey, so the action runs with a key press against whichever bone is selected. This release is version 2.5, and it lists compatibility with 3ds Max 6, 7 and 8. The script is distributed through ScriptSpot, and a demo video is available.

For further details, related links, or newer information about the script, the developer's page at hyperent.com is the point of reference. Because it handles one specific task, using it comes down to assigning the key and running it on a selected bone.

Who is SelectedVert_Weight_to_0.ms best for?

SelectedVert_Weight_to_0.ms is best for 3ds Max users who need to set the vertex weights of a selected bone to 0.

How much does SelectedVert_Weight_to_0.ms cost?

SelectedVert_Weight_to_0.ms is completely free to download and use.

Key features

  • Decreases the weight for each vertex of the selected bone to 0
  • Can be bound to a hotkey
  • Compatible with 3ds Max 6, 7 and 8
  • Distributed as version 2.5
  • MaxScript (.ms) script
  • Demo video available

Tags

#3ds Max#MaxScript#skinning#vertex weights#bone weights#rigging#hotkey#ScriptSpot

Frequently asked questions

Which 3ds Max versions does SelectedVert_Weight_to_0.ms support?

SelectedVert_Weight_to_0.ms lists compatibility with 3ds Max 6, 7 and 8. Those are the versions noted for this release, which is version 2.5. If you are running one of those versions, the script's single operation of decreasing the weight for each vertex of the selected bone to 0 should apply as described. For newer builds of 3ds Max, the listed compatibility does not extend that far, so check the developer's page at hyperent.com for any updates or confirmation before relying on it in a current version.

How do I run SelectedVert_Weight_to_0.ms?

SelectedVert_Weight_to_0.ms is meant to be bound to a hotkey. Once you assign it to a key, you select the bone you want to work on and trigger the script, which decreases the weight for each vertex of that selected bone to 0. The action runs with a single key press rather than a longer sequence of steps. For further details or related links on setting it up, the developer's page at hyperent.com is the reference given with the listing.

Is SelectedVert_Weight_to_0.ms free to use?

SelectedVert_Weight_to_0.ms is listed as free in this catalog. For current licensing terms, or to confirm how the script may be used, check the developer's page at hyperent.com. The script is distributed through ScriptSpot, where the download and a demo video are referenced. Since terms can change over time, the developer's page remains the best place to verify the latest details before you put the script to use in a project.

Is there a demo video for SelectedVert_Weight_to_0.ms?

SelectedVert_Weight_to_0.ms has a demo video available on YouTube. Alongside the ScriptSpot listing, the video accompanies the script for anyone who wants to see it referenced before downloading. Beyond that, the script's function is straightforward: it decreases the weight for each vertex of the selected bone to 0, and it can be bound to a hotkey. For further details or related links, the developer's page at hyperent.com is the point of reference.

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