OKUnwrap is a fully automatic, curvature-based UV unwrapping add-on for Blender, built for cases where manual unwrapping is too time consuming or impractical. It works on any geometry, including meshes triangulated from automatic poly-reduction, and is easily scalable for batch asset processing. The developer states its unwrapping quality is better than built-in Blender solutions, and often better than proprietary ones.
The add-on is fully multi-threaded and aims for production-ready speed: a 335k-triangle test mesh unwraps in 3.7 seconds on a 12-core 4.7 GHz CPU. It also keeps small, space-wasting islands to a minimum, which matters when packing and baking. OKUnwrap runs on Windows, Linux and macOS (Apple Silicon), on any Blender version since 2.8, with tested builds spanning 2.80.75 through 4.5.1.
Update 1.1 adds manual Create Loops and Remove Loops tools for hand-tweaking the algorithm's result from selected edges, an optional real-time preview, and a toggle that marks sharp edges as seams automatically before running. Internal logic was optimised for up to 10-20% faster runs.