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Oven Bake

by Baraa Khaled·Workflow

Images © Baraa Khaled. Used for product review; image policy.

Why we like it

Oven Bake stands out in the Superhive library for baking materials with any shader nodes rather than only Principled BSDF, and for outputting bakes to UDIMs and vertex colors.

What is Oven Bake?

Procedural materials rely on nodes that only Blender can read, so they don't export correctly to other 3D programs like Unity, Unreal Engine, or Godot. Oven Bake addresses this by converting procedural textures into image textures. It works on any material regardless of complexity, with no constraints on specific nodes: choose the texture maps you need, adjust the output image resolution and settings, and click Bake.

Source-to-target baking transfers detailed information such as textures, normal maps, and ambient occlusion from a high-resolution model to a lower-resolution one, reducing polygon count while preserving visual detail for large scenes and game engines. Node baking sends the output of any shader node to an image texture, works inside node groups, and can automatically replace the selected socket after baking. Oven Bake also bakes materials using any shader nodes, not only Principled BSDF.

Output options include UDIMs for spreading textures across multiple UV tiles, channel packing to combine several textures into separate channels of one map, and vertex colors as an alternative to image textures. Customization covers UV map selection or Smart UV Project, image prefix, resolution, file extension, baking samples, margin, Cycles bake light influence, and normal type between DirectX and OpenGL.

Who is Oven Bake best for?

Oven Bake is best for blender artists exporting to other 3D programs and game engines who need procedural materials converted into image textures.

How much does Oven Bake cost?

Oven Bake is completely free to download and use.

Key features

  • Material baking that converts procedural textures into image textures for any material regardless of complexity
  • Source-to-target baking of textures, normal maps, and ambient occlusion from a high-resolution model to a lower-resolution one
  • Node baking of any shader node to an image texture, including inside node groups, with optional automatic socket replacement
  • Baking of materials that use any shader nodes, not only Principled BSDF
  • UDIM baking across multiple UV tiles
  • Channel packing that combines multiple textures into separate channels of a single texture map
  • Output to vertex colors (color attributes), including single-click node-to-color-attribute conversion

Tags

#baking#texture baking#Blender#UDIM#channel packing#vertex colors#node baking#game engine export

Frequently asked questions

Does Oven Bake work inside node groups?

Oven Bake handles node baking, letting you bake the output of any shader node to an image texture, and it works even inside node groups. After baking, it can automatically replace the selected socket, connecting the newly created image texture to whatever the socket was originally linked to. This makes it applicable to complex node setups that become performance-intensive, or to nodes that don't work in Eevee. Baking is available for materials using any shader nodes, not only Principled BSDF.

Can Oven Bake output bakes as vertex colors?

Oven Bake can output bakes as image textures and also as vertex colors, referred to as color attributes. With node baking, you can convert a node to a color attribute with a single click. Alongside vertex color output, it supports channel packing, which combines multiple textures such as roughness, metallic, and ambient occlusion into separate channels of a single texture map. You control settings including image prefix, resolution, and file extension for the exported maps.

Does Oven Bake support UDIMs?

Oven Bake can bake to UDIMs, a type of UV map that distributes textures across multiple UV tiles for higher resolution and more detailed models. It works by creating several small image tiles that combine into a high-resolution texture. Beyond UDIMs, Oven Bake lets you choose how it selects the correct UV map for each object, or create new ones using Smart UV Project, and you can bake all selected objects at once.

Is Oven Bake free?

Oven Bake is listed as free in this catalog. Licensing terms can change, so check the developer's page for current details before downloading. On the customization side, you can control the number of baking samples, the baking margin, Cycles bake light influence, and normal type between DirectX and OpenGL, giving you control over the baking process. A demo video is also available for reference.

Alternatives to Oven Bake

Also in Workflow for Blender.

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