
Connect image alpha
by Snakyboopface
Connect image alpha is a Blender add-on that links the alpha of image textures to the Principled BSDF shader node across all active materials in a selected collection, prioritising nodes with specific labels.
by vuyghu2020·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
Partybots converter earns a spot in the blender_extensions library as a niche pipeline tool tying Blender to the Partybots game. Worth knowing before you start: the project has been discontinued now that Partybots ships with its own built-in level editor.
Partybots converter is a Blender add-on for building maps for Partybots, a game on Steam that lets you play created games. Working from a dedicated Partybots converter tab, you press add platform and fill in parameters through a dialog box that defaults to an expected size. Once a map is built, you select the parts you want to convert and click Compile marked to clipboard.
That produces triggers you paste into the game mode file inside the Party Bots GameModes folder, placing the output after the [triggers] line. Version 1.0.4 uses the current method for adding platforms as layouts and automatically inserts [platforms], so the compiled result can be pasted straight into a project. The add-on requests Clipboard permission to write its compiled output.
It runs on Blender 4.2 LTS and newer and is released under the GNU General Public License v3.0 or later. Note that development has stopped: the project was discontinued after Partybots added its own built-in level editor.
Partybots converter is best for building Partybots maps in Blender and compiling them into game mode triggers.
Partybots converter is completely free to download and use.
Partybots converter is compatible with Blender 4.2 LTS and newer, so it installs on that release and later versions. You can add it by dragging the downloaded file into Blender or installing it from disk through Blender's extensions preferences. Once enabled, the tools appear under a dedicated Partybots converter tab. Keep in mind the add-on has been discontinued, so it is not being updated for Blender releases beyond version 1.0.4, though it still targets 4.2 LTS and up.
Partybots converter builds your map on a Partybots converter tab, where you press add platform and set parameters in a dialog box. When the map is done, you select the parts you want to convert and click Compile marked to clipboard. That gives you triggers to paste into the game mode file in the Party Bots GameModes folder, and you place them after the [triggers] line. Version 1.0.4 also inserts [platforms] automatically, so the compiled output pastes straight into a project.
Partybots converter has been discontinued because the game now has a level editor built into it. That means the add-on is no longer being developed, and version 1.0.4 represents its final state. It still targets Blender 4.2 LTS and newer, so you can install and use it, though there will be no further updates. For a new Partybots map, the game's own built-in editor is the maintained path going forward.
Partybots converter requests Clipboard permission, which it uses to write its compiled output to the clipboard. That fits its workflow: after you select and compile the marked parts, the resulting triggers are placed on your clipboard so you can paste them into the Partybots game mode file. No other permissions are listed for the add-on. It is released under the GNU General Public License v3.0 or later, and it runs on Blender 4.2 LTS and newer.
Partybots converter is listed as free here in the catalog, and it is distributed under the GNU General Public License v3.0 or later. For current licensing terms and any changes, check the developer's page. Do note the project has been discontinued now that Partybots includes a built-in level editor, so while you can still download version 1.0.4 for Blender 4.2 LTS and newer, it is no longer maintained.
Also in Workflow for Blender.

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Connect image alpha is a Blender add-on that links the alpha of image textures to the Principled BSDF shader node across all active materials in a selected collection, prioritising nodes with specific labels.

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