Poly Finder identifies which objects carry the highest polygon counts in a Blender scene. Rather than searching through the outliner, it presents a ranked list of all mesh objects sorted by polygon count, with each object's percentage impact on the scene shown alongside it. Objects can be selected straight from the list using click, Ctrl-click, or Shift-click.
A viewport heatmap colours objects by weight, with green for light objects, yellow and orange for medium weight, and red for the heaviest. Several geometry metrics are available: faces, triangles (the post-modifier count that renders), vertices, and edges. An Include Modifiers toggle reveals the real cost of Subdivision Surface and other stack effects.
A polygon budget system lets you set a limit per object and select everything over it in one click. Batch tools remove Subdivision Surface modifiers in bulk, add Decimate modifiers with a custom ratio, and apply all decimates at once. Analysis scope can be set to the entire scene, visible objects, selected objects, or a specific collection to isolate heavy assets.