Made in Blender 3.1 by Ignacio Matey, the Procedural Slime Add-On creates procedural slime between two objects, with a wide set of controllable parameters. The slime is generated as an object carrying a Geometry Node modifier, and if you move, rotate or scale the connected objects, the slime follows them.
Getting started means installing the zip file, then opening the add-on panel in the viewport sidebar with the N key. On first use you click Append, which brings the Geometry Nodes setup the add-on needs into your blend file. After that, select the two objects you want to link and click create slime. The interface was inspired by the GeoCables add-on by Amandeep.
Parameters cover the look of the slime: density sets the number of tentacles, viscosity governs how much it hangs under gravity, radius adjusts tentacle thickness, and seed changes the random arrangement. Profile and length curve control subdivisions, while slime in contact defines how far it spreads over contact regions. A default material ships with the add-on and can be swapped for your own.