PropGon UV Trim is a UV trimsheet toolset for Blender, built for game artists and environment artists. Its Trim Layout tool defines divisions and fits UV islands automatically into trimsheet slots, while Scan to Trim reads existing UVs to auto-generate divisions and a layout. A Trim List saves and reuses named trim regions with custom colors, and Atlas Presets store and restore full UV island configurations per asset.
Beyond layout, the add-on covers texel density work, letting you get, set and evaluate density per island, plus UV Transform to store and recall UV position, scale and rotation. Basic UV tools handle orient to geometry, cut and weld seams, unfold, quadrify, flip and align. ID Map Baking bakes trim color ID maps directly from the division setup, and a real-time trim overlay is drawn in the UV Editor. The tools live under UV Editor → Sidebar → PG UVTrim.
Version 2.1.3 requires Blender 4.2 LTS or newer and is released under the GNU General Public License v3.0 or later. The extension requests file access to save and load trimsheet presets and ID maps to disk.