
Tiny Backup
by Thane5
Tiny Backup is a minimalistic backup add-on for Blender that adds a button under the File menu to create a separate, timestamped backup file stored in a dedicated backup folder beside your original blend file.
by Split Studios·Workflow
Images © Split Studios. Used for product review; image policy.
Psd-Layers earns its place in the superhive library by generating standard Blender shader nodes automatically, so layered texture painting works without hand-building node setups. A demo video is available.
Psd-Layers brings layer-based texture painting to Blender, working much like Photoshop or Krita. You paint textures across layers with control over blending modes, opacity, visibility and more. It stays light and fast because it uses only standard Blender shader nodes, and it builds those nodes for you rather than requiring manual node editing.
The add-on supports PBR painting with a metalness workflow, baking channel maps, and a solo button that views each channel alone without shading in the 3D View. It also covers image mapping (scale, rotate, locate), masking, spreadsheet editing, importing images, and a mix erase toggle brush. Image colorspace is set automatically depending on the channel, and a new image button provides default values for each channel.
Each layer carries a pack icon that turns red when the image needs saving, so a single click saves it. The Palettes section includes a Paste Values option for hex palettes copied from websites in formats like xaml, text or css. You can switch the shader between emissive and principled BSDF and toggle transparency with one click. Psd-Layers supports Blender 3.4 through 5.0 and works with Cycles and Eevee.
Psd-Layers is best for blender artists who paint textures in layers, from hand-painted work to PBR texturing with a metalness workflow.
Psd-Layers is completely free to download and use.
Psd-Layers supports Blender versions 3.4 through 5.0, and version 1.6 adds Blender 5 support, where it now runs as an extension. It's listed as Blender Extension compatible with an add-on extension type. Version 1.5 introduced Blender 4 support, so recent releases cover a wide range of the software. If you're on Blender 5, the developer notes bug fixes in 1.6, including a resolved issue with pasting colors. For the latest compatibility details, check the developer's page at splitcg.com.
Psd-Layers works with Cycles and Eevee, the render engines listed for this add-on. Because it relies only on standard Blender shader nodes rather than custom setups, it builds the node network for you as you paint textures in layers. You can switch the shader between emissive and principled BSDF and toggle transparency with one click. This keeps the tool light and fast while staying within Blender's native shading system. For more information, the developer's page at splitcg.com covers the details.
Psd-Layers is listed as free in this catalog, and it's distributed under the GPL license. Licensing and pricing can change over time, so for current terms it's best to check the developer's page at splitcg.com. The add-on has been published for a few years and has recorded hundreds of sales, with a handful of ratings on superhive. Whatever the current arrangement, you'll paint textures in layers with control over blending modes, opacity, and visibility.
Psd-Layers does not require you to build or edit complicated shader nodes yourself, since it creates them for you using standard Blender shader nodes. This keeps it light and fast. Each layer includes a pack icon that turns red when the image needs saving, and clicking it saves the image. A save image button packs the image and activates Fake user, while colorspace is set automatically depending on the channel. For more, the developer's page at splitcg.com has additional information.
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