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Psd-Layers

by Split Studios·Workflow

Images © Split Studios. Used for product review; image policy.

Why we like it

Psd-Layers earns its place in the superhive library by generating standard Blender shader nodes automatically, so layered texture painting works without hand-building node setups. A demo video is available.

What is Psd-Layers?

Psd-Layers brings layer-based texture painting to Blender, working much like Photoshop or Krita. You paint textures across layers with control over blending modes, opacity, visibility and more. It stays light and fast because it uses only standard Blender shader nodes, and it builds those nodes for you rather than requiring manual node editing.

The add-on supports PBR painting with a metalness workflow, baking channel maps, and a solo button that views each channel alone without shading in the 3D View. It also covers image mapping (scale, rotate, locate), masking, spreadsheet editing, importing images, and a mix erase toggle brush. Image colorspace is set automatically depending on the channel, and a new image button provides default values for each channel.

Each layer carries a pack icon that turns red when the image needs saving, so a single click saves it. The Palettes section includes a Paste Values option for hex palettes copied from websites in formats like xaml, text or css. You can switch the shader between emissive and principled BSDF and toggle transparency with one click. Psd-Layers supports Blender 3.4 through 5.0 and works with Cycles and Eevee.

Who is Psd-Layers best for?

Psd-Layers is best for blender artists who paint textures in layers, from hand-painted work to PBR texturing with a metalness workflow.

How much does Psd-Layers cost?

Psd-Layers is completely free to download and use.

Key features

  • Layer-based texture painting with control over blending modes, opacity, and visibility
  • PBR painting with a metalness workflow and channel map baking
  • Solo button to view each channel alone without shading in the 3D View
  • Image mapping (scale, rotate, locate), masking, and spreadsheet editing
  • Per-layer pack icon that turns red when an image needs saving, saved with a click
  • Palettes section with a Paste Values option for hex palettes from websites (xaml, text, css)
  • One-click switching between emissive and principled BSDF shaders with a transparency toggle

Tags

#texture painting#layers#PBR#hand painting#Blender add-on#shader nodes#masking#texturing

Frequently asked questions

Does Psd-Layers work with Blender 5?

Psd-Layers supports Blender versions 3.4 through 5.0, and version 1.6 adds Blender 5 support, where it now runs as an extension. It's listed as Blender Extension compatible with an add-on extension type. Version 1.5 introduced Blender 4 support, so recent releases cover a wide range of the software. If you're on Blender 5, the developer notes bug fixes in 1.6, including a resolved issue with pasting colors. For the latest compatibility details, check the developer's page at splitcg.com.

Which render engines does Psd-Layers support?

Psd-Layers works with Cycles and Eevee, the render engines listed for this add-on. Because it relies only on standard Blender shader nodes rather than custom setups, it builds the node network for you as you paint textures in layers. You can switch the shader between emissive and principled BSDF and toggle transparency with one click. This keeps the tool light and fast while staying within Blender's native shading system. For more information, the developer's page at splitcg.com covers the details.

Is Psd-Layers free to use?

Psd-Layers is listed as free in this catalog, and it's distributed under the GPL license. Licensing and pricing can change over time, so for current terms it's best to check the developer's page at splitcg.com. The add-on has been published for a few years and has recorded hundreds of sales, with a handful of ratings on superhive. Whatever the current arrangement, you'll paint textures in layers with control over blending modes, opacity, and visibility.

Does Psd-Layers require setting up complicated shader nodes?

Psd-Layers does not require you to build or edit complicated shader nodes yourself, since it creates them for you using standard Blender shader nodes. This keeps it light and fast. Each layer includes a pack icon that turns red when the image needs saving, and clicking it saves the image. A save image button packs the image and activates Fake user, while colorspace is set automatically depending on the channel. For more, the developer's page at splitcg.com has additional information.

Alternatives to Psd-Layers

Also in Workflow for Blender.

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