Retro Console Lite is a Blender add-on that transforms existing image textures into an authentic Game Boy Color look. It reduces textures to a 64x64 pixel resolution with 4 colors per channel, applies Floyd-Steinberg dithering for smooth gradients, and recreates the saturated color palette characteristic of the GBC. Conversion runs from the sidebar panel with a single click, and the add-on automatically handles material node setup, texture resizing, palette reduction, dithering, and color saturation.
Processing is numpy-based and supports batch conversion of multiple materials at once. An automatic backup system preserves your original textures, and a reset function restores them; Ctrl+Z also works. The add-on works with existing materials and requires no complex node setup, operating on image textures rather than procedural materials.
Retro Console Lite works with both Cycles and Eevee, automatically setting interpolation to "Closest" for pixel-perfect results and Specular to 0. Output is delivered as 64x64 packed Blender images ready for use. This is the Lite edition; more features are available in the full version on the developer's marketplace page.