Rigging Toolz is a utility toolkit for Blender character artists and riggers, gathering acceleration tools for the tasks that surround building and maintaining a rig. It automates cleanup, speeds up weight painting, and manages bone properties in batches, aiming to keep the focus on creative work rather than technical friction.
A single click sets up a weight-painting environment: it enables X-Ray, shows deform bones, and isolates the character, with operators to transfer, merge, and clean weights. Smart workflow utilities cover instant custom shape editing, a global modifier toggle for heavy modifiers like Subdivision, and batch operations for rotation modes, constraint distances, and B-Bone scaling. One-click cleanup removes unused vertex groups, old UV maps, custom normals, and other data that bloats files and causes export errors.
For Rigify users, the add-on offers a non-destructive workflow. You can add constraints, drivers, and custom shapes to a generated rig, update the metarig, and regenerate, with Rigging Toolz reapplying those edits so custom work is preserved. It also handles Bendy Bones, bone layers, IK properties, and viewport displays, and is aimed at character artists, animators, and game developers alike.