
Smart Auto Apply Plus
by Galaxy Studios
Smart Auto Apply Plus is a Blender add-on for applying transformations, rotations, scales, and origins from the N-panel, with auto-apply options that carry out these adjustments in real time as you model.
by Bosun Omoloso·Workflow
Images © Bosun Omoloso. Used for product review; image policy.
Rigo stands out in the Superhive library for bundling bone arrangement, weight transfer, and mirroring automation into a single Blender add-on, with version 2.0.0 adding Damped Track tools and Bone Utilities.
Rigo is a collection of rigging tools for Blender, built by Bosun Omoloso to automate the repetitive parts of rigging. Beyond rigging, it also carries tools aimed at non-rigging tasks within Blender.
On the rigging side, Rigo can arrange bones on a model using mesh vertex groups that share matching bone names, and build an armature from the origin points of objects. It assigns custom bone shapes to bones, transfers weights from one rigged object to another through the data transfer modifier, and renames bones automatically to match the selected mesh. A single button click mirrors selected objects, separates them, and renames them. Additional tools create, delete, and manage vertex groups, and locate the child bones of a selected bone.
Rigo reached version 2.0.0, which added Damped Track tools and Bone Utilities alongside bug fixes and subtle UI changes; version 1.5.0 introduced B-bone tools, shape-key to weights, and additional snapping tools. A demo video and documentation are available, and support runs through email or the YouTube comment section.
Rigo is best for blender users automating repetitive rigging tasks such as bone arrangement, weight transfer, mirroring, and vertex group management.
Rigo is completely free to download and use.
Rigo transfers weights from an existing rigged object to another using Blender's data transfer modifier, so a new mesh can pick up weight distribution from a rig that already has it. This is one of several automation tools in the add-on. Alongside it, Rigo can rename bones to match the selected mesh and arrange bones on a model, which together cover common steps in setting up weights and bone hierarchies. For the exact workflow, check the demo video and documentation on the developer's page.
Rigo reached version 2.0.0, which brought bug fixes, subtle UI changes, and new features including Damped Track tools, Bone Utilities, and others. The earlier version 1.5.0 added B-bone tools, shape-key to weights, and additional snapping tools, along with its own bug fixes. Between the two updates, the add-on expanded its rigging toolset in stages. For a full breakdown of what each version covers, the developer's page and the demo video are the best places to look.
Rigo arranges bones through its Auto-Bone Arranger, which places bones on a model using mesh vertex groups that share matching bone names. It can also build an armature from the origin points of objects, giving two ways to set up a bone structure. Related tools rename bones to match the selected mesh and let you find and select the child bones of a selected bone. The demo video and documentation on the developer's page show these tools in more detail.
Rigo is listed as free here in the catalog. Licensing terms can change over time, so for the current details it's best to check the developer's page directly before downloading. The add-on is built for Blender by Bosun Omoloso, and support is handled through email or the YouTube comment section if you run into issues. A demo video and documentation are also available to help you see how the tools work before committing to them.
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