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Set Origin & Local Axes

by 3D OPERATORS·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Set Origin & Local Axes earns its place in the superhive library by bundling a wide range of origin and axis operations for mesh objects into a single addon.

What is Set Origin & Local Axes?

Set Origin & Local Axes is an addon for Blender that handles two related jobs: resetting an object's origin and resetting its local axes. It works only on mesh objects and can act on all selected objects simultaneously.

For origins, it offers several one-click options. You can copy an origin from another object, set it to the average of a mesh selection, to the object's center, or to the 3D cursor. You can also send the origin to the top or bottom vertex of the object, or to the top or bottom centered in the XY-plane, each available in global or local coordinates.

For local axes, you can copy axes from another object or from the 3D cursor, or set an axis to a face normal, a vertex normal, or parallel to an edge or two vertices. Axes can also be inverted, such as X to -X, or swapped, such as X and Y. A separate option aligns the 3D cursor's location and rotation to the active object. The addon is distributed under the GPL license.

Who is Set Origin & Local Axes best for?

Set Origin & Local Axes is best for blender users who need to reset or reorient the origins and local axes of mesh objects.

How much does Set Origin & Local Axes cost?

Set Origin & Local Axes is completely free to download and use.

Key features

  • One-click origin options: copy from another object, average of a mesh selection, object center, or 3D cursor
  • Set the origin to the top or bottom vertex, or top and bottom centered in the XY-plane, in global or local coordinates
  • Set a local axis to a face normal, vertex normal, or parallel to an edge or two vertices
  • Copy local axes from another object or from the 3D cursor
  • Invert an axis (X to -X) or swap axes (X and Y)
  • Align the 3D cursor's location and rotation to the active object
  • Works on all selected mesh objects at once

Tags

#Blender#origin#local axes#mesh#coordinate system#3D cursor#axis#workflow

Frequently asked questions

Does Set Origin & Local Axes work with Blender 4.0 or 5.0?

Set Origin & Local Axes lists compatibility with Blender 3.0 through 5.0, so releases across that range are covered, including 4.0 and 5.0. The addon works only on mesh objects, and it can operate on all selected objects at the same time rather than handling them one by one. If you are running a version outside the stated 3.0 to 5.0 range, check the developer's page for the current compatibility details before installing so you know what to expect.

Does Set Origin & Local Axes work on non-mesh objects?

Set Origin & Local Axes is built specifically for mesh objects, so it does not target other object types. Within that scope it covers a broad set of origin operations, from copying an origin between objects to setting it to a mesh selection average, the object center, the 3D cursor, or the top and bottom of the object. It also resets local axes using face normals, vertex normals, edges, or vertex pairs, and all of these can run on several selected mesh objects in one pass.

Is Set Origin & Local Axes free to use?

Set Origin & Local Axes is listed as free in this catalog, and it is distributed under the GPL license. Licensing and availability can change over time, so it is worth checking the developer's page for the current terms before you download. The addon also ships with documentation, which is handy for stepping through its origin and axis operations. A demo video is available as well if you want a look at it before installing.

Can Set Origin & Local Axes copy the origin and axes from one object to another?

Set Origin & Local Axes can copy an origin from another object, and it can also copy local axes from another object or from the 3D cursor. Beyond copying, it can set a local axis directly to a face normal, a vertex normal, or parallel to an edge or two vertices, and it can invert or swap axes. It can also align the 3D cursor's location and rotation to the active object, giving you an extra reference point to work from.

Alternatives to Set Origin & Local Axes

Also in Workflow for Blender.

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