
Glare Node Controller
by darkstarrd
Glare Node Controller adds a panel to Blender that lets you set up glare directly from the Render panel. Built by darkstarrd, it offers a simple workflow for users who want to avoid the Compositor.
by darknation·Workflow
Images © darknation. Used for product review; image policy.
Earns its place in the blender_extensions library as a focused, single-purpose operator for a task that's tedious to repeat by hand.
Skin Mesh To Bone is a Blender add-on by darknation that skins all vertices on the selected meshes to a bone on the active armature. The developer built it after repeatedly working with scenes where multiple mesh objects needed skinning to the same bone, a task that takes a long time to do manually. The operator can be found in the Object menu in the 3D Viewport.
Written entirely in Python, the add-on is compatible with Blender 4.2 LTS and newer and requires no special permissions. It's a small download at 3.0 KB and is distributed under the GNU General Public License v3.0 or later. You can find it in the blender_extensions library.
The current release, version 1.0.2, includes a bug fix that corrected an issue where vertex groups were being incorrectly mirrored. Source code and issue tracking are available on the developer's GitHub page.
Skin Mesh To Bone is best for blender users who need to skin multiple mesh objects to the same bone on an armature without doing it one object at a time.
Skin Mesh To Bone is completely free to download and use.
Skin Mesh To Bone lists compatibility with Blender 4.2 LTS and newer, so it runs on the 4.2 LTS release and later versions. The add-on is written entirely in Python and requires no special permissions to operate. If you're on an older build of Blender, you'll want to update before installing, since the developer specifies 4.2 LTS as the minimum supported version. The add-on's source code is available on the developer's GitHub page.
Skin Mesh To Bone adds an operator that can be found in the Object menu in the 3D Viewport. Once installed, you select the meshes you want and target a bone on the active armature, and the operator skins all vertices on those meshes to that bone. The developer created it for situations where several mesh objects need to be skinned to the same bone, which is slow to handle one object at a time. Look under the Object menu to run it.
Skin Mesh To Bone can be added by dragging and dropping the extension into Blender, or by downloading the add-on and installing it from disk through Blender's preferences. The download is small at 3.0 KB and requires no special permissions once enabled. After installation, the operator becomes available in the Object menu of the 3D Viewport. Full source code is hosted on the developer's GitHub page if you prefer to grab the files there.
Skin Mesh To Bone is listed as free here and is distributed under the GNU General Public License v3.0 or later. That license governs how you can use, modify and redistribute the add-on, and the source code is openly available on the developer's GitHub page. For current licensing terms and any updates to how the extension is offered, check the developer's page directly. The add-on also requires no special permissions when installed in Blender.
Also in Workflow for Blender.

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Glare Node Controller adds a panel to Blender that lets you set up glare directly from the Render panel. Built by darkstarrd, it offers a simple workflow for users who want to avoid the Compositor.

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