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Splats

by Dev.Patel·Workflow

Images © Dev.Patel. Used for product review; image policy.

Why we like it

Splats earns its place in the Blender Extensions library for focusing on a specific job: producing multi-view renders and camera data formatted for Gaussian Splatting and reconstruction pipelines.

What is Splats?

Splats is a Blender extension for generating multi-view training data aimed at Gaussian Splatting and 3D reconstruction. It renders multi-frame sequences from multiple camera positions arranged on a sphere, then exports the results as datasets that reconstruction pipelines can consume.

Cameras are distributed using a Fibonacci sphere pattern, and the add-on applies automatic frustum culling and offers a live camera preview while you set up a shot. It exports per-frame PLY point clouds and produces camera parameters in OpenCV format, covering both the rendered frames and the camera data needed downstream. The stated applications include Gaussian Splatting, NeRF, and photogrammetry.

The current release is version 1.0.1, published in December 2025, with an update that revised the initial default parameters and the user experience. Splats is compatible with Blender 4.2 LTS and newer and is released under the GNU General Public License v3.0 or later. The extension is around 15.5 KB and requests file permission to import and export PLY point clouds and render output files.

Who is Splats best for?

Splats is best for creating training datasets for Gaussian Splatting, NeRF, and photogrammetry applications.

How much does Splats cost?

Splats is completely free to download and use.

Key features

  • Multi-frame rendering from multiple camera positions arranged on a sphere
  • Fibonacci sphere camera distribution
  • Automatic frustum culling
  • Live camera preview
  • Per-frame PLY point cloud export
  • Camera parameter generation in OpenCV format

Tags

#Gaussian Splatting#Blender#3D reconstruction#NeRF#photogrammetry#multi-view rendering#PLY export

Frequently asked questions

Does Splats work with Blender 4.2?

Splats is compatible with Blender 4.2 LTS and newer, so recent Blender releases can run it. The current version is 1.0.1, published in December 2025, with an update that adjusted the initial default parameters and the user experience. Because it targets Gaussian Splatting and 3D reconstruction workflows, it fits projects where you render multi-view sequences and export point clouds. If you are on an older Blender build, you would need to upgrade to at least 4.2 LTS before installing the add-on.

How do I install Splats in Blender?

Splats can be installed by dragging and dropping the downloaded file into Blender, or by choosing Install from Disk after downloading the add-on package. The extension is small, listed at around 15.5 KB, so the download is quick. It requests file permission to import and export PLY point clouds and render output files, which supports its per-frame export features. Once installed, you can access its camera rendering tools inside Blender and begin arranging cameras for multi-view captures.

Is Splats free to use?

Splats is listed as free here in the catalog, and it is released under the GNU General Public License v3.0 or later. For the most current licensing terms and any source details, check the developer's page at github.com/splatsdotcom. The GPL license means the add-on's source is open. If licensing matters for your production, review the GPL terms directly before integrating Splats into a commercial pipeline, since open-source licenses carry their own conditions.

What does Splats export for Gaussian Splatting workflows?

Splats exports per-frame PLY point clouds and generates camera parameters in OpenCV format, which are the kinds of assets used to build training datasets for Gaussian Splatting, NeRF, and photogrammetry. It renders multi-frame sequences from camera positions arranged on a sphere using a Fibonacci sphere distribution, and includes automatic frustum culling and a live camera preview. These outputs give reconstruction pipelines both the rendered frames and the corresponding camera data they expect.

Alternatives to Splats

Also in Workflow for Blender.

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