
Vse To Nle
by Ad Morris's Add-ons
VSE to NLE is a Blender add-on that transfers Video Sequence Editor sequences to any major NLE supporting FCP XML import, including Adobe Premiere, DaVinci Resolve and Final Cut Pro, in a few clicks.
by blenderVfxMaster·Workflow
Images © blenderVfxMaster. Used for product review; image policy.
Earns its place in the superhive library by bringing 20-plus non-native formats into Blender's own Import and Export menus, with conversion handled through an external service so no additional 3D software has to be installed.
Super3D Extra Format Bridge extends Blender's File → Import and File → Export menus with more than 20 3D file formats that Blender doesn't handle natively. The list spans DCC and animation formats like Cinema 4D, 3ds Max, Maya, Houdini and Fusion 360, CAD and engineering formats such as AutoCAD DWG, STEP, IGES, IFC, Parasolid X_T and JT, plus SketchUp, 3DS, 3MF, APX and 3DXML.
The add-on relies on the Super3D conversion service. On import, it uploads the selected file, converts it to OBJ and brings it into the current scene. On export, the scene is written to OBJ, converted to the chosen format and saved locally. This means an internet connection is required, but no other 3D software needs to be installed.
It ships as a single lightweight .py add-on with no external dependencies beyond Blender's built-in Python. You can set an API timeout between 30 seconds and 2 hours, and choose to keep or automatically remove temporary files. The add-on is released under the GPL, and the developer directs a portion of monthly revenue to the Blender Foundation.
Super3D Extra Format Bridge is best for blender users who need to open or save common DCC, CAD and other 3D formats that Blender doesn't support natively.
Super3D Extra Format Bridge is completely free to download and use.
Super3D Extra Format Bridge requires Blender 4.0 or later, so it runs on current 4.x releases. Alongside the Blender version, it needs an active internet connection, because file conversion happens through the Super3D service rather than locally. There are no other dependencies to worry about beyond Blender's built-in Python, and no separate 3D applications need to be installed on your machine. If you are on an older build, check the developer's page to confirm which versions are covered before installing.
Super3D Extra Format Bridge does require an internet connection. Both directions of the workflow route through the Super3D conversion service: on import the selected file is uploaded, converted to OBJ and brought into your scene, and on export the scene is written to OBJ, converted to your chosen format and saved locally. Because the conversion is handled by that service, you do not need to install any other 3D software to open or save the supported formats. Without a connection, the conversion step cannot run.
Super3D Extra Format Bridge installs like a standard Blender add-on. Download the .zip file, then open Blender and go to Edit → Preferences → Add-ons. Click Install, select the downloaded .zip, and enable the add-on in the list. Once enabled, it adds its formats to Blender's File → Import and File → Export menus. The whole package is a single lightweight .py file with no external dependencies beyond Blender's built-in Python, so there is nothing else to set up on your system.
Super3D Extra Format Bridge covers more than 20 formats, including Cinema 4D and STEP. On the DCC and animation side it handles Cinema 4D, 3ds Max, Maya ASCII and Binary, Houdini and Fusion 360. For CAD and engineering work it supports AutoCAD DWG, STEP, IGES, IFC, Parasolid X_T and JT. It also reads and writes SketchUp, 3DS, 3MF, APX and 3DXML. Each of these appears in Blender's Import and Export menus once the add-on is enabled, with conversion routed through OBJ.
Super3D Extra Format Bridge is listed as free here in our catalog, and it is released under the GPL. Licensing terms can change, though, so check the developer's page for the current details before you rely on it for commercial work. The add-on's authorization model ties one user to one authorization, so if several people on a team need it, confirm how that applies to your situation on the developer's page as well.
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