
Shot Engine
by Russel Studios
Shot Engine is a Blender add-on for managing scene shots. It lets you create shots, add cameras, blend between them, reorder sequences, and preview or render shots individually or in batches.
by JohnGDDR5·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
A single-purpose Blender addon: it turns switching the 3D Viewport's Orbit Method into a hotkey or a header-button action, with sculpting flagged by the developer as the main reason you'd want to switch methods often.
Toggle Orbit is a Blender addon that adds functionality for toggling the Orbit Method in the 3D Viewport. You can switch the active method with a hotkey or with buttons added to the Viewport Header. The developer points to sculpting as a case where switching Orbit Methods often is useful.
The addon registers a hotkey on the ` key (ACCENT_GRAVE), tied to an operator that toggles the Orbit Method. If you would rather not use that default hotkey, the conflicting hotkeys can be turned on or off in the Addon Preferences. Two header buttons change the active Orbit Method, and their display can be toggled on or off. A UI update added a PopOver dropdown for the Emulate 3 Button Mouse setting.
Toggle Orbit is distributed under the GPL license and supports Blender versions from 2.8 through 3.5, with the current release listed as v1.1.2. Documentation is available.
Toggle Orbit is best for blender users, particularly for sculpting, who want to switch the 3D Viewport's Orbit Method often.
Toggle Orbit is completely free to download and use.
Toggle Orbit lists support for a wide range of Blender releases, covering versions 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4 and 3.5. The addon is distributed under the GPL license, and the current release is v1.1.2. If you are running a version outside that range, or want to confirm behaviour on your exact build, check the developer's page for the latest compatibility details before installing.
Toggle Orbit offers two ways to switch the 3D Viewport's Orbit Method. It registers a hotkey on the ` key (also known as ACCENT_GRAVE) tied to an operator, which the developer notes is handy for sculpting. It also adds two buttons to the 3D Viewport Header that change the active Orbit Method directly. The display of those header buttons can be turned on or off, so you can rely on the hotkey alone, the buttons alone, or both together.
Toggle Orbit lets you handle that from the Addon Preferences. If you do not want to use the default ` hotkey in the 3D Viewport, you can toggle the conflicting hotkeys on or off there. That gives you a way to disable the accent-grave binding the addon uses without giving up the addon itself, since two buttons in the 3D Viewport Header also change the active Orbit Method. For the exact behaviour on your Blender version, the developer's page and documentation are the best reference.
Toggle Orbit is listed as free here, and it is distributed under the GPL license. Licensing and availability can change over time, so for the most current terms, and to reach the developer JohnGDDR5 with any questions, visit the developer's page. GPL licensing generally covers how the addon's code can be used and shared, but always confirm the specifics directly at the source rather than assuming they still apply.
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