
Reforge
by Alexander-Bulatov
Reforge is a Blender add-on for exporting scenes into Defold projects. It converts Blender mesh objects into Defold-ready assets, including .glb meshes, .model files, .go prefabs and .collection scenes.
by Asger langhoff·Workflow
Images © Asger langhoff. Used for product review; image policy.
Note the developer's own advice: since Blender 3.2, UDIM baking is built in, so this script is intended for the earlier versions it lists.
Udim Baker is a simple, straightforward script for Blender that bakes to every UDIM tile that has UVs on it with a single button. Without it, you would have to bake each UDIM tile separately, one at a time while moving the UVs between each bake.
The addon is aimed at situations where that manual approach becomes troublesome: an iterative process where you might want to go back, redo some sculpting and re-bake, or creating procedural textures in Blender and saving them out across several UDIM tiles. The workflow involves creating your UDIM tiles in edit mode, saving the image in the UV editor, then setting up an image texture node with the UDIM data block in the shader editor before baking.
Note that since Blender 3.2, UDIM baking is built in, so this script is not needed on those versions. It was published for earlier Blender releases. A demo video is available, and a free option is offered on the developer's Gumroad page.
Udim Baker is best for blender artists on version 2.83 to 2.91 baking high detail across multiple UDIM tiles.
Udim Baker is completely free to download and use.
Udim Baker lists compatibility with Blender 2.83, 2.9 and 2.91. The developer also notes that since Blender 3.2, UDIM baking is built into Blender, so the script is not needed on those newer versions. If you are working in one of the listed earlier releases and want single-click UDIM baking, the script targets those versions. On 3.2 and later, you can rely on Blender's native UDIM baking instead.
Udim Baker follows a set workflow: select your object, enter edit mode and create the desired number of UDIM tiles, then go to Image in the UV editor and save. Exit edit mode, go to the shader editor and create an image texture node, select the UDIM data block and make sure the texture node is selected. Set your bake parameters, then click Bake to UDIM tiles. If any step is unclear, a demo video is available to follow along.
Udim Baker is listed as free here. The developer offers a free option on their Gumroad page, and also mentions a paid option as a way to support Blender, the marketplace and the creator. This catalog does not state a specific price, so for current licensing details, pricing and download links, check the developer's page directly. The addon is distributed under the GPL license, as stated on its product listing.
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