
GDSII Importer
by dnltz
GDSII Importer (BlenderGDS) is a Blender add-on for importing GDSII semiconductor layout files directly into Blender as accurate 3D layer stack visualizations, with PDK layer stack support and per-layer materials.
by Bookyakuno·Workflow
Images © Bookyakuno. Used for product review; image policy.
Stands out in the superhive library for bundling shape key organization and several editing utilities—folders, forced transfer, modifier apply, and L/R separation—into a single Blender add-on.
Lazy Shapekeys adds a set of shape key utilities to Blender, centered on a folder system for organizing shape keys. Folder items let you manage shape keys collectively. On the Default tab, folders appear in the regular list and collapse with the ▼ button, while the Folders tab splits into two columns: a list of folders and the shape keys inside them. The single-column list suits simple editing, and the two-column folder view suits complex shape key structures.
Beyond organization, the add-on can create a separate object for every shape key, transfer a shape from another selected object (forced, even when vertex counts differ, and usable on curves), apply modifiers while keeping shape keys, and separate shape keys left and right. It can also batch-operate shape keys that share a name across different objects in the same collection.
For animation, a button opens a new graph editor window with the shape key name added to the search filter. Keyframe batch insert and delete buttons act on all shape keys in a folder at once, and a bulk value reset button clears folder values together.
Lazy Shapekeys [Shape Keys Folder & Utility] is best for blender artists managing meshes or characters with many shape keys who want folder organization, batch keyframing, and shape transfer utilities.
Lazy Shapekeys [Shape Keys Folder & Utility] is completely free to download and use.
Lazy Shapekeys applies its forced shape transfer to curves as well as meshes. The transfer copies the shape of another selected object, and it works even when vertex counts don't match by mapping between vertex indexes. Because the transfer is forced to the end, distant vertices can map to each other, which makes it usable as a base for motion graphics that need only vertex positions, such as particles. An evenly distributed option repeats the index so the remaining shape keys don't fit together at the last vertex position.
Lazy Shapekeys manages shape keys through folder items you add to the list. On the Default tab, folders appear in the regular shape key list and can be collapsed with the ▼ button. The Folders tab uses two columns: a list of folders on one side and the shape keys inside a folder on the other. The single-column list is meant for simple shape key editing, while the two-column folder display suits editing shape keys with a more complex structure. Keyframe batch insert and delete buttons sit above the list on the Folders tab.
Lazy Shapekeys includes a function to apply modifiers while holding shape keys, so the shape keys are preserved when modifiers are applied. Alongside this, the add-on can create a new object for each shape key, which is convenient for displaying all shape keys as a list or editing them individually before combining them again as shape keys. If the created objects line up too long, you can set a number on the Z axis to wrap and arrange them by the number of columns.
Lazy Shapekeys is listed as free in this catalog. Pricing and licensing can change over time, so for the current terms it's best to check the developer's page. The add-on comes from Bookyakuno and includes documentation, and a demo video is available if you want to see more before installing. For any licensing specifics or updates, the developer's page remains the most reliable place to confirm the details.
Also in Workflow for Blender.

by dnltz
GDSII Importer (BlenderGDS) is a Blender add-on for importing GDSII semiconductor layout files directly into Blender as accurate 3D layer stack visualizations, with PDK layer stack support and per-layer materials.

by Alexander-Bulatov
Reforge is a Blender add-on for exporting scenes into Defold projects. It converts Blender mesh objects into Defold-ready assets, including .glb meshes, .model files, .go prefabs and .collection scenes.

by Asger langhoff
Udim Baker is a Blender script that bakes to all UDIM tiles carrying UVs with a single click. It bridges the gap between Blender's UDIM feature and using it for baking detail onto textures.

by INFINITYCG
Colorspacer is a Blender add-on that assigns colorspaces to image textures in a single action. It supports ACES, Blender, and AGX colorspaces by default, with a custom menu for other combinations.

by Blender
Mockup Screenshoter is a Blender add-on that captures your screen to make mockups for Penpot. Drag a rectangle to capture, then paste the result in Penpot ready-to-use.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.