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UV-Packer

by 3d-io·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

A staple among 3ds Max artists since 2008, UV-Packer earns its place in the autodesk_apps library for automating UV sheet packing on dense, multi-object scenes.

What is UV-Packer?

UV-Packer sorts and compresses unwrapped polygons into UV sheets inside 3ds Max, reducing the manual work of arranging UV layouts. Developed by 3d-io, it aims to minimize UV area waste and off-cuts while avoiding overlaps and keeping exact padding. The tool is optimized for 2020+ workflows and can handle extreme high-polygon assets and thousands of UV clusters.

UV-Packer 3 is geared to 3D artists, game studios, arch-viz, photogrammetry, industry and 3D product designers. It supports multi-object packing, is resolution independent, uses multithreading, and works with UV tiles. A customizable UI, MAXScript support, documentation, statistics and an SDK library for developers round out the package. UV-Packer has been in use since 2008 across the VFX, design, game and arch-viz industries.

The free download and documentation are available on the developer's website. Note that this version uses a custom installer rather than the standard App Store installer.

Who is UV-Packer best for?

UV-Packer is best for 3D artists, game studios, arch-viz, photogrammetry, industry and 3D product designers working with high-polygon assets and large numbers of UV clusters.

How much does UV-Packer cost?

UV-Packer is completely free to download and use.

Key features

  • Rapid packing that minimizes UV area waste and off-cuts, with no overlapping and exact padding
  • Fast, precise packing of massive polygon assets and thousands of UV clusters
  • Multi-object packing, resolution independent
  • Multithreading and UV tiles support
  • Customizable UI with MAXScript support, documentation and statistics
  • SDK library for developers

Tags

#UV packing#UV mapping#3ds Max#texturing#game assets#arch-viz#3d-io

Frequently asked questions

How do I install UV-Packer for 3ds Max?

UV-Packer uses a custom installer rather than the standard App Store installer, so the usual App Store install flow does not apply. The free download and documentation are hosted on the developer's website at uv-packer.com, where you can find the setup files and guidance. Because installation runs through this dedicated installer, it's worth checking the developer's documentation for the current steps before setting it up alongside your 3ds Max version.

Is UV-Packer free to use?

UV-Packer is listed as free here, and the developer offers a free download along with documentation on its website. Licensing terms can change over time, so for the current details on cost, licensing and any usage conditions, check the developer's page at uv-packer.com. The listing also notes support and maintenance as part of the package, which points to upkeep beyond the initial download.

Can UV-Packer handle high-polygon assets and many UV clusters?

UV-Packer is optimized for 2020+ workflows and can deal with extreme high-polygon assets and thousands of UV clusters, according to the developer. It focuses on fast, precise packing of massive polygon assets while minimizing UV area waste and off-cuts, avoiding overlaps and keeping exact padding. Multithreading is part of the design, and the tool is resolution independent, so it is built to handle demanding scenes rather than only small layouts.

Does UV-Packer support multi-object packing and UV tiles?

UV-Packer supports multi-object packing, letting you pack UVs across several objects, and it works with UV tiles. It is resolution independent and includes MAXScript support, documentation and statistics. For developers, an SDK library is available. These features are aimed at fitting UV-Packer into a range of production setups, from single assets to larger multi-object scenes. A customizable UI and UX are also listed among its features.

Alternatives to UV-Packer

Also in Workflow for 3ds Max.

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