
Cubber
by Kanzari Haithem
Cubber is a hard-surface shape generator for Blender that builds complex shapes from a selected mesh with a few clicks. Select faces or an object, click "Cubber it", then refine the result with sliders.
by Yoshiaki Tazaki·Modeling
Illustrative cover generated by AnyPlugins — no product screenshot available.
YT-Tools stands out in the Superhive library for carrying Modo modeling conventions into Blender, down to loop selection that stores element order in the selection history and a clipboard that moves mesh data between the two applications.
YT-Tools is a modeling add-on for Blender built around Modo-style workflows, aimed at users already familiar with Modo. It layers selection tools, slicing operators, falloff-based transforms, and a set of utilities onto Blender's mesh editing.
Selection covers converting edges and vertices to faces, boundary selection between selected and unselected regions, contextual double-click selection, and Modo-like loop selection that stores element order in the selection history; the Space key cycles between Face, Edge, and Vertex modes. Named selection sets save and restore complex selections independently of undo. For editing, there's loop slicing with span ratio and curvature options, polygon and edge slicing via handle gizmos, symmetry-aware merge, and context-aware delete.
Transform tools apply linear or radial falloff to move, scale, and rotate, alongside distance-based vertex weights, a bend tool, soft drag, smooth brush, and absolute scale. An external clipboard exchanges mesh data between Blender and Modo, with the Modo kit and a LightWave plug-in available from Gumroad. It runs on Windows and macOS and supports a Japanese UI.
YT-Tools is best for blender users coming from Modo who want Modo-style selection, slicing, and falloff transforms, plus a way to move mesh data between Blender and Modo.
YT-Tools is completely free to download and use.
YT-Tools lists support for Blender version 4.x and 5.0 or later, and it's noted as compatible with forks of Blender as well. That covers current releases along with the newer 5.0 line, so the add-on isn't tied to a single point version. It runs on Windows and macOS. If you're on an older Blender build outside the 4.x range, check the developer's page or the included English manual to confirm before installing, since the listed range starts at version 4.
YT-Tools supports both Windows and macOS, so Mac users can run the same modeling toolset as on Windows. The add-on is distributed as a yt-tools.zip file for Blender, and an English manual is available for setup and reference. Alongside the core add-on, the Modo-side external clipboard kit and a LightWave plug-in can be downloaded from Gumroad if you plan to move mesh data between applications. For platform-specific questions, the developer's page and feedback form are the places to check.
YT-Tools includes an external clipboard feature that copies and pastes mesh data between Blender and Modo. To use it on the Modo side, the external clipboard kit can be downloaded from Gumroad, and a LightWave plug-in is available there too. Within Blender, a separate clipboard lets you copy and paste faces, edges, and vertices in Edit Mesh mode. The add-on as a whole is inspired by Modo workflows, so the mesh exchange sits alongside its Modo-like selection and transform tools. See the English manual for details.
YT-Tools is listed as free in this catalog. Licensing terms can change, so check the developer's page for the current arrangement before you rely on it for a project. The download includes the yt-tools.zip add-on, and separate downloads for the Modo external clipboard kit and a LightWave plug-in are available from Gumroad. An English manual and a feedback form for support and bug reports are also provided, which helps if you run into issues after installing.
YT-Tools supports a Japanese UI, and the listing and documentation are provided in both English and Japanese, so users in either language can follow the feature descriptions and setup notes. Beyond language, the add-on brings Modo-style modeling conventions to Blender, including loop selection that stores element order in the selection history and named selection sets. For support or bug reports in either language, the developer offers a feedback form linked from the product page.
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