Zuv Tools adds a set of UV operators to Blender's UV toolset covering selection, spreading, smoothing, and manipulating. Its main tools include Shortest Path, which finds the shortest path between two selected UVs according to the chosen algorithm and source; Spread, which straightens selected UVs and spaces them evenly or according to their distances on the mesh; Smooth, for smoothing selected UVs; Circle, which turns selected UVs into a circle; and Transfer Selection, which transfers selected UVs between UV sync modes.
The 2.5 release adds tools such as Randomize, Boundary Select, an improved Hide, and Gridify Islands, which turns any four-cornered island made of quads into a spread grid with auto spread and auto ratio applied. Default keymaps were added for Copy, Paste, Shortest Path, Hide Better, Rip, Auto-Weld, and Spread. An Auto "Redo UVerts" behaviour recalculates UVerts on the fly to reduce interrupts.
The developer has stated that Zuv Tools is no longer in active development. Version 2.5.1 includes fixes for Blender 3.6 and 4.1. Full documentation lists the complete feature set.