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All Bone Parents

by blenderig_master·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Earns its place in the superhive library as a focused companion to the developer's VRF Plus vehicle-rigging addon. The same object-to-bone functionality already ships inside VRF Plus, so the developer notes this addon is not aimed at people who already own VRF Plus.

What is All Bone Parents?

All Bone Parents is a Blender addon from blenderig_master that assigns parents to bones without requiring you to select each bone one at a time. Alongside that, it can present a bone group list, letting you bind mesh, curves, or lattices to specific bone groups.

The addon grew out of code originally named "Object To Bone Tools," part of the developer's VRF Plus addon for creating various types of vehicle rigging. Because establishing parent relationships between objects and bones is a common difficulty, All Bone Parents was created to complement VRF Plus with a simpler approach to that step.

It lists bones you want as the parent target of an object, and lists groups of bones to serve as targets of the hook modifier and armature modifier. When an item list is active, it shows a GPU draw of the bone target in the viewport, and bones can be listed from multiple armature objects. It runs on Blender 3.0 through 5.1 under a GPL license.

Who is All Bone Parents best for?

All Bone Parents is best for blender riggers who need to parent objects to bones and bind mesh, curves, or lattices to specific bone groups.

How much does All Bone Parents cost?

All Bone Parents is completely free to download and use.

Key features

  • Assigns parent targets to bones from a list, without selecting each bone individually
  • Bone group list for binding mesh, curves, or lattices to specific groups
  • Lists groups of bones as targets for the hook modifier and armature modifier
  • Displays a GPU draw of the bone target in the viewport when an item list is active
  • Bones can be listed from multiple armature objects
  • Includes documentation

Tags

#rigging#bone parenting#armature#hook modifier#character rigging#car rigging#lattice#Blender addon

Frequently asked questions

Which Blender versions does All Bone Parents support?

All Bone Parents lists compatibility with Blender 3.0 through 5.1, covering a wide span of releases across that range. If you work in a version inside that window, the addon is intended to run for you. For the newest details on version support and any changes to the supported range, check the developer's page before installing, since compatibility notes can be updated over time.

Is All Bone Parents free to use?

All Bone Parents is listed as free here in the catalog. Licensing and pricing can change over time, so for the current terms it's best to check the developer's page directly. The addon is distributed under a GPL license, which is worth reviewing if you plan to modify or redistribute the code. For anything beyond that, the developer's page is the place to confirm the latest details.

How does All Bone Parents relate to the VRF Plus addon?

All Bone Parents grew out of code originally called "Object To Bone Tools," which is part of the developer's VRF Plus addon for creating various types of vehicle rigging. It was built to complement VRF Plus with a simpler solution for establishing parent relationships between objects and bones. Because that functionality already exists inside VRF Plus, the developer notes it isn't intended for people who already own VRF Plus.

Can All Bone Parents work with more than one armature?

All Bone Parents can list bones from multiple armature objects, so you aren't limited to a single armature when choosing parent targets. It also lists groups of bones to act as targets for the hook modifier and armature modifier, and when an item list is active it displays a GPU draw of the bone target in the viewport. Together these let you set up parenting across your armatures from list-based selections.

Alternatives to All Bone Parents

Also in Workflow for Blender.

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