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Animazing - Animation Tools

by Fatih·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Animazing earns its place in the superhive library by collecting several routine animation tasks, from in-place root bone work to graph editor framing, into one Blender addon.

What is Animazing - Animation Tools?

Animazing - Animation Tools is a feature-packed addon for Blender that gathers a range of animation tools aimed at eliminating common hassles and streamlining animation work. Rather than a single effect, it collects several utilities under one addon, each targeting a routine part of the animation process.

Root Bone Reverser reverse-animates a character's root bone automatically so the character stays in place, and the result can be exported with the 'Only Deform Bones' option for use in a game engine. Auto Frame brings the active curve into view and zooms to the segment you're working on, while Animation Scrubber lets you move between keyframes by moving the cursor, with a 'Sensitivity' slider. Share Keyframes copies keyframe timing from a source bone to other bones, and Precision Transform adds dedicated buttons for precise transforms on different axes. Timeline Arranger organizes the timeline to the length of the selected animation with a single click.

Documentation is included, and a demo video is available covering the 1.1 update.

Who is Animazing - Animation Tools best for?

Animazing - Animation Tools is best for blender animators working with in-place animations for game engines who want to speed up graph editor and timeline tasks.

How much does Animazing - Animation Tools cost?

Animazing - Animation Tools is completely free to download and use.

Key features

  • Root Bone Reverser reverse-animates the root bone automatically to keep a character in place, with export via the 'Only Deform Bones' option for in-place animation
  • Auto Frame brings the active curve into view and zooms to the area you're working on, with a 'Frame Range' value plus 'Frame All' and 'Frame Selected' from a pie menu ('F' shortcut) or side panel
  • Animation Scrubber moves between keyframes by moving the cursor, with a 'Sensitivity' slider to tune cursor movement against play head speed
  • Share Keyframes adds keyframes to selected bones to match a source bone, with 'All Bones' and 'Only for the selected range' options
  • Precision Transform provides dedicated buttons for precise transform operations across different axes
  • Timeline Arranger organizes the timeline to the length of the selected animation with a single click
  • Documentation included

Tags

#Blender#animation tools#keyframes#graph editor#in-place animation#game development#timeline#workflow

Frequently asked questions

Does Animazing export in-place animations for game engines?

Animazing includes a Root Bone Reverser built for exactly this. With the transform orientation set to 'Local', you select the controller that moves your character, then shift-select the root bone so it's selected last, pick the axis in the menu, and click the button to reverse-animate the root automatically so the character stays in place. Once you're happy with the result, export the animation using the 'Only Deform Bones' option to get a proper in-place animation ready for your preferred game engine.

How do I change the Auto Frame pie menu shortcut in Blender?

Animazing maps the Auto Frame pie menu to the 'F' key by default, and you can change or disable that shortcut under the 'Graph Editor Generic' menu in the Preferences. Auto Frame automatically brings a curve into view and zooms into the area you're working on, and its 'Frame Range' option sets how many frames show to each side of the current frame. Both the pie menu and the side panel also include the 'Frame All' and 'Frame Selected' options.

How does Share Keyframes add matching keyframes between bones?

Animazing automates matching keyframes with its Share Keyframes tool. Select the bone or bones you want to add keyframes to, then select the bone with more keyframes last as the source, and click the button to have it work out where to add keyframes and insert them for you. To apply this across every bone, select a single bone and use the 'All Bones' button instead. For a limited span, select a range on the source bone in the timeline and check 'Only for the selected range'.

Is Animazing - Animation Tools free to download?

Animazing - Animation Tools is listed as free in our catalog, so you can add it to Blender without a purchase. Licensing terms can change over time, so check the developer's page for the current details before you download. The addon bundles several animation tools, including Root Bone Reverser, Auto Frame, Animation Scrubber, Share Keyframes, Precision Transform and Timeline Arranger, and documentation is included.

Alternatives to Animazing - Animation Tools

Also in Workflow for Blender.

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