Skip to content

Gizmap

by ByteBrush Studio·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

GizMap earns a place in the superhive library for its direct, viewport-based approach to material mapping. Beyond the initial install, no setup or configuration is needed, and the latest release is compatible with Blender 5.

What is Gizmap?

GizMap links cursor movements on a mesh to a vector Gizmo, which connects to a mapping node — either found automatically or selected by you. Any cursor movement in 3D space can then drive translation, rotation or scale in that node, letting you drag, rotate and scale decals, PBR textures and more through direct interaction with the mesh.

The addon supports both UV and Object mapping. For UV maps, rotation and scaling are centred on the Gizmo location on the mesh, giving more precise control. A special type of Object mapping for decals was added for cases where UV mapping is not ideal, and support for multiple material slots lets you adjust the mapping of every material on a mesh without swapping between them.

Beyond the initial install, no setup or configuration is required — open a material, pick a mapping node or let GizMap find one, and it handles the rest. It also integrates with PBR Painter to control the mapping of layers, masks and custom node groups. GizMap is compatible with Blender versions 2.9 through 5.0.

Who is Gizmap best for?

Gizmap is best for blender artists working with decals, PBR textures and material mapping directly in the 3D viewport.

How much does Gizmap cost?

Gizmap is completely free to download and use.

Key features

  • Control any material's mapping — translation, rotation or scale — from the 3D viewport based on the cursor's location on the mesh
  • Cursor movements linked to a vector Gizmo connected to a mapping node, automatic or user-selected
  • Support for UV and Object mapping, with UV rotation and scaling centred on the Gizmo location on the mesh
  • A special type of Object mapping for decals, for when UV mapping is not ideal
  • Adjust the mapping of all materials on a mesh across multiple material slots without swapping between them
  • Integration with PBR Painter to control layers, masks and custom node groups without setup
  • Gizmos automatically hide in renders

Tags

#Blender#material mapping#viewport gizmo#decals#PBR textures#UV mapping#texturing

Frequently asked questions

Which Blender versions does GizMap support?

GizMap supports Blender versions 2.9 through 5.0, and the latest release is compatible with Blender 5. If you're running Blender 4.2 or newer, install the addon using the gizmap-1.4.0.zip file. For earlier versions of Blender, you'll need the __legacy__gizmap-1.4.0.zip file instead, otherwise the addon will not install. Picking the correct file for your Blender version is the key step, so confirm which release line you're on before installing to make sure GizMap loads correctly for you.

Does GizMap need any setup after installing?

GizMap requires no setup or configuration beyond the initial install. Once the addon is installed, open the material you want to work with, select your desired mapping node or let GizMap automatically find it for you, and the addon handles the rest. From there you can start controlling translation, rotation and scale from the viewport. GizMap also supports multiple material slots, so you can adjust the mapping of all the materials on a mesh without swapping between them.

Does GizMap work with PBR Painter?

GizMap integrates with PBR Painter, letting you control the mapping of layers, masks and custom node groups without having to set anything up first. Later versions extended this integration further through object-mapped decals. If you already use PBR Painter, GizMap slots into that workflow so you can adjust mapping directly in the viewport across those elements. For current licensing and any offers the developer provides, check ByteBrush Studio's official page for the latest details.

Can GizMap map decals when UV mapping isn't ideal?

GizMap supports a special type of Object mapping designed for decals, added in version 1.2, which is useful for cases where UV mapping is not ideal. Alongside this, GizMap handles both UV and Object mapping generally, and for UV maps, rotation and scaling are centred on the Gizmo location on the mesh for more precise control. You can drag, rotate and scale decals and PBR textures by interacting directly with the mesh in the viewport.

Is GizMap free?

GizMap is listed as free in this catalog, though pricing and licensing can change over time. For the current terms, and any coupons or bundles the developer offers, visit ByteBrush Studio's official page. Installation is straightforward once you've chosen the correct file for your Blender version, and beyond that initial step no further configuration is needed to start using the addon on your materials directly in the viewport.

Alternatives to Gizmap

Also in Workflow for Blender.

Similar plugins