
Merge Master
by miccoli3d
Merge Master is a non-destructive mesh adhesion add-on for Blender 5.0+. Pick two meshes, activate, and one fuses onto the surface of the other with a clean adhesion that stays live and reversible.
by Blender Bash·Modeling
Images © Blender Bash. Used for product review; image policy.
Bender earns its place in the superhive library for a focused, procedural approach to bending meshes, and it holds a 5-star rating from 6 ratings.
Bender is a Blender add-on that bends geometry. After selecting an object, preferably a mesh, you expand the Bender subpanel in the BB Tools Panel and press the Bend it button. This adds a bend gizmo to your object and fills the side panel with editable parameters you can set to your liking.
All bending is procedural, so you can return to any bend and adjust its settings later. You can bend an object as many times as you want, each creating its own geometry nodes bend modifier, and switch between them by picking each from a list. Everything is controlled from the 3D View Side Panel, so you don't need to work with the modifier properties directly.
The gizmo is generated mesh geometry rather than a separate object, and it can be hidden with a button switch. It exposes the center of the bend, direction arcs that show the positive bend direction, a reference plane that determines what gets bent, a limit plane, and the bend axis. A Bend Both Sides option and negative bend angles change how and where the mesh bends.
Bender - Simple Bend Add-On is best for blender users who want to bend mesh geometry procedurally and keep every bend editable.
Bender - Simple Bend Add-On is completely free to download and use.
Bender is listed as compatible with Blender version 4.4 and is a Blender Extension-compatible add-on distributed under the GPL license. Once installed, you work with it through the BB Tools Panel and the 3D View Side Panel, with a geometry nodes modifier handling the bend behind the scenes. For confirmation of support on your exact Blender build and any newer versions, check the developer's page before installing.
Bender adds a bend after you select an object, preferably a mesh, then expand the Bender subpanel in the BB Tools Panel and press the Bend it button. This places a bend gizmo on your object and fills the side panel with editable parameters you can set to your liking. Behind the scenes a geometry nodes modifier is added, but you control everything from the 3D View Side Panel, so you don't need to touch the modifier directly.
Bender lets you bend an object as many times as you want, creating a separate bend each time. You switch between controlling one bend or another by selecting each from a list. Because every bend is procedural, you can return to any of them and adjust its settings afterwards. Each bend corresponds to a geometry nodes bend modifier on the object, and they are all managed from the side panel.
Bender's gizmo is not a separate object from your original mesh. It's generated mesh geometry that helps you control the bend transformation, and it can be hidden with a simple button switch. The gizmo shows the center of the bend, direction arcs with arrows for the positive bend direction, the reference plane, the limit plane, and the bend axis. These give you visual handles for setting up each bend from the side panel.
Bender is listed as free in this catalog, and it's distributed as a Blender add-on under the GPL license. Licensing terms can change, so check the developer's page for the current details before you download. The add-on also comes with documentation, including a user manual, and a demo video is available if you want to see the bending workflow set up.
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