Merge Master fuses two separate objects into one continuous surface for Blender 5.0 and later, without altering your source meshes. You pick two meshes, hit Activate or press Ctrl+Shift+M, and one fuses onto the surface of the other with a clean adhesion between them. The whole process stays live and reversible.
Adjustments update in real time as you move the sliders, with no setup steps or precomputation. Your original topology stays untouched — vertex count, edges, faces and UV maps are preserved exactly as you authored them — and you can keep editing Object A while the merge is active. Global Merge handles most of the work from a single slider, scaling Strength, Radius and Normals together, while individual sliders remain for fine control.
Optional live material blending creates a texture transition between the two materials with independent intensity per side, and an optional boolean cut removes hidden interior geometry, which is useful for 3D printing. You can adhere many objects onto one target and chain merges live. Custom falloff curves, Smooth, Linear, Sharp and Sphere presets, and Simple or Advanced subdivision round it out. It suits product visualization, hard-surface and organic concepting, look development, renders and stills.