
NURBS/Poly Fillet Tool
by zaphod
NURBS/Poly Fillet Tool is a Blender add-on that adds a context menu in curve edit mode for filleting path corners. Select a corner control point, right-click, and apply a fillet.
by Mr. Steve 3DΒ·Modeling
Images Β© Mr. Steve 3D. Used for product review; image policy.
Bevel Joints stands out in the superhive library for handling the messy part of mesh joining, cleaning non-manifold geometry and overlapping mesh so bevels can be applied without manual fixup.
Bevel Joints handles the join-and-weld side of mesh work in Blender. You pick a target object, select the intersecting objects you want to weld, and the addon uses a BVH tree to raycast the intersections and produce the joints. Its manifold join engine repairs meshes and creates clean, weldable edge loops, removing double faces, fixing open booleans, and welding surfaces so the result is bevel-ready. It supports both destructive and non-destructive workflows.
On the bevel side, joined edges are automatically flagged using Blender 4.4+ edge attributes, and active edge highlighting shows those edges in real time in Object Mode. The SHIFT + F hotkey opens bevel controls for width, profile, angle, and limit methods, with weld presets and customizable weld properties covering many weld variations. Vertex bevel support adds clean rounded corners, and mesh normal presets are available through a node group.
Bevel Joints supports batch joining multiple objects to one target, keeps an undo-safe join history, respects global and local transforms, and is compatible with Blender 4.0 through 5.0 and later. Documentation is included.
Bevel Joints π Join - Weld - Edge Attribute - Mesh Normals - (My Bevel V2 Coming Soon) is best for hard-surface modelers, game artists, product designers, and kitbash creators who need clean intersections and bevel-ready edges without manual mesh cleanup.
Bevel Joints π Join - Weld - Edge Attribute - Mesh Normals - (My Bevel V2 Coming Soon) is completely free to download and use.
Bevel Joints is compatible with Blender 4.0 through 5.0 and later. Some features are tied to specific versions: automatic bevel edge attributes and auto edge selection rely on the edge attributes introduced in Blender 4.4 and later, while the mesh normal presets use edge weight attributes available from 4.3 onward. The addon includes backwards compatibility, so earlier versions in the supported range still work for joining and welding meshes. Documentation is included to help you get set up.
Bevel Joints is listed as free in this catalog. For current licensing terms and any purchase details, check the developer's page from Mr. Steve 3D. The listing mentions free updates for the entire v5.x cycle along with included documentation, so you can keep the addon current within that cycle. Pricing and availability can change over time, so the developer's page is the place to confirm what applies before you download or install it.
Bevel Joints supports both destructive and non-destructive workflows for joining meshes and adding bevels. You pick a target object, then select the intersecting objects you want to weld together, and the addon uses a BVH tree to raycast the intersections and produce the joints. It removes double faces, fixes open booleans, and welds surfaces so the result is manifold and bevel-ready. Bevel presets and customizable weld properties let you set up many weld variations, and the tool respects both global and local transforms.
Bevel Joints includes undo-safe join history, so you can revert any join operation without breaking the geometry. Alongside that, active edge highlighting shows your bevel edges in real time in Object Mode, and there are two levels of drawing active edges to help confirm edge attribute workflows. Bevel controls are available through the SHIFT + F hotkey for adjusting width, profile, angle, and limit methods, and vertex bevel support adds clean rounded corners where you need them.
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NURBS/Poly Fillet Tool is a Blender add-on that adds a context menu in curve edit mode for filleting path corners. Select a corner control point, right-click, and apply a fillet.
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