Retopology is essential but disliked by many 3D artists, and tweaking vertices, edges and faces for long stretches can wear anyone down. G-Mesh works differently inside Blender: rather than placing geometry by hand, you draw retopology naturally and intuitively with Blender's Grease Pencil.
The mechanic is simple. G-Mesh adds a point each time your Grease Pencil strokes cross each other, then connects the points with edges and fills them with faces. Version 2.0 reworked mesh generation to fix exponential processing time and other unnecessary calculations, added Auto Generation that progressively builds the mesh for a non-destructive workflow, and introduced threading so the mesh can generate without freezing Blender. Cyclic strokes that previously failed to close edges were also fixed.
The add-on is supported up to Blender 4.0 and lists compatibility with versions 3.2 through 4.0, under a GPL license. There are no plans for future updates at this time. A demo video is available.