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Bone Aligner

by maylog·Workflow

Images © maylog. Used for product review; image policy.

Why we like it

Bone Aligner earns its place in the blender_extensions library as a focused, single-purpose tool. At 2.8 KB it does one job, aligning bones by name, and the 1.1.4 update went toward stability and a cleaner Properties panel rather than new scope.

What is Bone Aligner?

Bone Aligner is a Blender add-on by maylog that aligns two bones based on their names. It provides two functions: Active to Selected aligns the active bone to a selected bone with the same name, while Selected to Active works the other way, aligning a selected bone with the same name to the active bone.

The add-on aligns bones by name in Edit Mode and Pose Mode and includes a case-sensitive matching option. It's aimed at aligning bones in armatures during animation or rigging, keeping bone positions and transforms consistent. When used outside a supported mode, it prompts you to switch modes.

Version 1.1.4 refactored the alignment and constraint logic out of the operator classes for better stability, fixed a TypeError, improved case-insensitive matching, and reorganized the Properties panel with clearer grouping and icons for Edit and Pose modes. Bone Aligner is compatible with Blender 4.2 LTS and newer, does not require special permissions, and is released under the GNU General Public License v3.0 or later.

Who is Bone Aligner best for?

Bone Aligner is best for aligning bones in armatures during animation or rigging, keeping bone positions and transforms consistent.

How much does Bone Aligner cost?

Bone Aligner is completely free to download and use.

Key features

  • Active to Selected: aligns the active bone to a selected bone with the same name
  • Selected to Active: aligns a selected bone with the same name to the active bone
  • Case-sensitive name matching option
  • Aligns bones by name in Edit Mode and Pose Mode
  • Prompts to switch modes when used outside a supported mode
  • Properties panel with grouping and icons for Edit and Pose modes

Tags

#Blender#Rigging#Bone Alignment#Armature#Animation#Edit Mode#Add-on

Frequently asked questions

Does Bone Aligner work with Blender 4.2?

Bone Aligner is listed as compatible with Blender 4.2 LTS and newer, so it runs on the 4.2 LTS release and later versions. You can add it by dragging and dropping the add-on into Blender, or by downloading it and installing from disk through Blender's extensions preferences. The current release is version 1.1.4, and it's a small download at 2.8 KB. For the latest compatibility details and any newer builds, check the developer's page on GitHub.

What's the difference between Active to Selected and Selected to Active in Bone Aligner?

Bone Aligner offers two alignment functions that both match bones by their names. Active to Selected aligns the active bone to a selected bone that shares the same name. Selected to Active works in the opposite direction, aligning a selected bone with the same name to the active bone. A case-sensitive option controls how names are matched. Both functions are meant for aligning bones in armatures during animation or rigging, helping keep bone positions and transforms consistent.

Which modes does Bone Aligner run in?

Bone Aligner is used for aligning bones by their names in Edit Mode and Pose Mode, and its case-sensitive matching option applies in those modes. If you try to use it outside a supported mode, the add-on prompts you to switch modes rather than running. This mode focus fits its purpose of aligning bones in armatures during animation or rigging. The 1.1.4 update also organized the Properties panel with clearer grouping and icons for the Edit and Pose modes.

Is Bone Aligner free, and what license does it use?

Bone Aligner is listed as free here in the catalog. It's released under the GNU General Public License v3.0 or later, which covers how you can use, modify, and redistribute the add-on. The extension does not require special permissions in Blender. For the current licensing terms, source code, and the full text of the license, along with any newer versions, head to the developer's page on GitHub.

Alternatives to Bone Aligner

Also in Workflow for Blender.

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