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Bake Instance Animation (烘焙几何节点实例动画)

by ChyiZ_·Workflow

Images © ChyiZ_. Used for product review; image policy.

Why we like it

Bake Instance Animation earns its place in the Blender Extensions library for a focused job: turning Geometry Nodes instance animation into editable keyframes on standalone objects. It sits at popularity rank 383, with a small 8.3 KB footprint.

What is Bake Instance Animation (烘焙几何节点实例动画)?

Bake Instance Animation is a Blender add-on from ChyiZ_ that bakes instance animation generated by Geometry Nodes into traditional keyframe animation. The instanced objects become independent mesh objects, and their animated position, rotation and scale are kept intact. One stated purpose is making it easier to export instance animations to a game engine.

The workflow runs from a BIA tab in the 3D viewport sidebar. You select mesh objects that contain Geometry Nodes instances, set a start and end frame, and optionally name the collection that will hold the baked results (the default is bake_animation). Start Baking then processes the selection frame by frame and places the output in that collection, where you'll find independent objects with keyframe animation on the timeline. Only MESH-type objects are supported.

The add-on works with Blender 4.2 LTS and newer and is distributed under the GNU General Public License v3.0 or later. On the Blender Extensions site it sits at popularity rank 383. Version 1.0.3 addressed some minor issues.

Who is Bake Instance Animation (烘焙几何节点实例动画) best for?

Bake Instance Animation (烘焙几何节点实例动画) is best for blender artists who need to convert Geometry Nodes instance animation into keyframe animation for export, editing or rendering.

How much does Bake Instance Animation (烘焙几何节点实例动画) cost?

Bake Instance Animation (烘焙几何节点实例动画) is completely free to download and use.

Key features

  • Bakes Geometry Nodes instances into independent mesh objects
  • Preserves each instance's position, rotation and scale across the animation
  • Automatically creates and manages a collection for the baked results
  • Customizable bake collection name (default bake_animation) and frame range
  • Controls sit in a BIA tab in the 3D viewport sidebar
  • Works on MESH-type objects

Tags

#Blender#Geometry Nodes#Animation#Baking#Keyframe Animation#Game Export#Workflow

Frequently asked questions

Does Bake Instance Animation work with Blender 4.2?

Bake Instance Animation is compatible with Blender 4.2 LTS and newer, so it runs on the current LTS line and later releases. It works with objects that contain Geometry Nodes instances, converting those instances into independent mesh objects while keeping their position, rotation and scale animation intact. If you're on an older Blender build, you'd need to update before installing. The developer's GitHub page and the Blender Extensions listing are the places to confirm behaviour on any specific version you're running.

How do I install Bake Instance Animation?

Bake Instance Animation installs like other Blender add-ons: open Edit > Preferences > Add-ons, click Install, choose the plugin's .zip file, then tick the entry to enable it. Once enabled, open the sidebar in the 3D viewport (the N key) and switch to the BIA tab to reach the controls. From there you select mesh objects, set a frame range, optionally name the output collection, and click Start Baking. The Blender Extensions page also offers a drag-and-drop install option alongside the download.

Which objects does Bake Instance Animation support?

Bake Instance Animation only supports MESH-type objects, and those objects need to contain Geometry Nodes instances for the bake to work. You can select multiple objects at once. When you run the bake, it processes the selection frame by frame across the range you set, so a large frame count can take some time. The results are independent objects with keyframe animation, placed in the collection you specify, and you can freely edit, export or render them afterward.

Is Bake Instance Animation free to use?

Bake Instance Animation is listed as free here in our catalog, and it's distributed under the GNU General Public License v3.0 or later. For the current licensing terms and the latest release, check the developer's GitHub page. The add-on's most recent version, 1.0.3, addressed some minor issues, and it carries a small 8.3 KB download size. Because it ships under the GPL, the source is available, which is how one reviewer noted adapting the code to filter by mesh and curve types for their own needs.

Alternatives to Bake Instance Animation (烘焙几何节点实例动画)

Also in Workflow for Blender.

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