
P_SkinWeightTool
by aksmfakt132
P_SkinWeightTool is a 3ds Max script that extends the WeightTool inside the Skin modifier. It adds bone selection, weight drawing, weight copying, locking, and save/load options for skin weighting work.
by 3not·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
Camera Manager stands out in the Superhive library by pulling camera organization, cinematic effects, rendering, and focus control into a single Blender panel, cutting down time spent hunting through the Outliner.
Camera Manager by 3not brings camera setup and management into a single Blender panel. A unified dashboard shows every camera in the scene, sorts them automatically by name or index, and lets you switch views with one click. You can render directly from the panel without switching views, and a pie menu (Shift + V) handles quick camera switching.
Beyond organization, it adds cinematic camera effects that need no manual keyframing: Dolly Zoom with an adjustable strength parameter, Orbital Tracking that targets any object with adjustable speed and radius, Camera Shake with customizable intensity, and a Walking Motion Simulator with adjustable weight and operator stability control. The rendering pipeline can render all cameras in one click, each using its own resolution and exposure with automatic file naming.
Composition tools include eight framing guides and precision nudging along every axis. An interactive focus tool sets focus points by clicking in the 3D view, alongside per-camera DOF controls. Camera setups export to JSON for sharing and reuse. Open it with N in the 3D Viewport.
CAMERA MANAGER is best for blender artists managing multi-camera scenes who want centralized camera control, one-click rendering of all cameras, and cinematic effects without manual keyframing.
CAMERA MANAGER is completely free to download and use.
Camera Manager is compatible with Blender 4.5X and above and works out-of-the-box, so no extra setup is needed to start using it. Its release notes also record compatibility with Blender 5.0 and Blender 5.1 as those versions arrived. Once ready, you can open the addon by pressing N in the 3D Viewport, or with Ctrl + Left Click on the viewport. For the current supported version range and any newer releases, check the developer's page on Superhive before installing.
Camera Manager includes a pie menu you open with Shift + V for quickly switching cameras, which was added in version 2.5. From the main panel, a unified dashboard lists every camera in the scene and sorts them automatically by name or index, and one-click activation switches views instantly. Each camera can carry its own resolution, exposure, and notes, and those settings apply automatically when the camera is activated. You can open the panel itself by pressing N in the 3D Viewport.
Camera Manager can render every camera in the scene with one click, and each camera uses its own resolution and exposure while file naming is handled automatically. Rendering runs as batch processing, and you can trigger renders directly from the panel without switching views first. For animations, its advanced camera switching uses timeline-based planning with visual frame range editing and live viewport preview, so complete multi-camera animations render automatically. Individual per-camera settings apply when each camera is activated during the process.
Camera Manager is listed as free here in our catalog. Licensing terms can change over time, so for the current details and any conditions, check the developer's page on Superhive before downloading. Beyond cost, the addon works out-of-the-box and is compatible with Blender 4.5X and above, and you can open it by pressing N in the 3D Viewport or with Ctrl + Left Click on the viewport. The pie menu for switching cameras is available with Shift + V.
Also in Workflow for 3ds Max.

by aksmfakt132
P_SkinWeightTool is a 3ds Max script that extends the WeightTool inside the Skin modifier. It adds bone selection, weight drawing, weight copying, locking, and save/load options for skin weighting work.

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