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P_SkinWeightTool

by aksmfakt132·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

On ScriptSpot, P_SkinWeightTool stands out for extending an existing 3ds Max tool rather than replacing it, bundling bone selection, weight drawing, copying, locking, and save/load into the Skin modifier's WeightTool. A free demo that covers all features makes it straightforward to evaluate before considering the paid version.

What is P_SkinWeightTool?

P_SkinWeightTool is a script for 3ds Max that builds on the WeightTool inside the Skin modifier. It brings together a range of weighting operations, covering bone selection, weight drawing, weight copying, locking, and saving or loading both selections and weights.

Bone selection includes Parent, Child, and Mirror options, along with a separate script for bone management. Weight drawing offers Gradient in Line and Circle forms, a Gradient Subtract mode, and MultiLine draw, plus Hammer and Average. Weights can be copied from the closest vertices or from other objects one by one, and weights can be locked. Display support options round out the set.

A free demo version includes all features. A paid version is offered mainly to support the author and carries small differences, such as no pop-up message when the script runs. The developer asks that you read the included readMe.txt before use, and provides a Discord channel and email address for questions, comments, and feedback.

Who is P_SkinWeightTool best for?

P_SkinWeightTool is best for artists working with the Skin modifier in 3ds Max who want added bone selection, weight drawing, copying, and save/load options on top of the WeightTool.

How much does P_SkinWeightTool cost?

P_SkinWeightTool is completely free to download and use.

Key features

  • Bone Select with Parent, Child, and Mirror options, plus a script for bone management
  • Weight Draw Gradient in Line and Circle forms, a Gradient Subtract mode, and MultiLine draw
  • Hammer and Average weight tools
  • Copy Weights from the closest vertices, and from other objects one by one
  • Lock Weights support
  • Save/Load Selection and Save/Load Weights
  • Display support options

Tags

#skinning#skin modifier#weight painting#rigging#3ds max#bone management

Frequently asked questions

Does P_SkinWeightTool work with 3ds Max 2023?

P_SkinWeightTool lists compatibility with 3ds Max 2023. It enhances the WeightTool inside the Skin modifier, so it works within that existing modifier's context. If you run a different 3ds Max release, check the developer's page before installing, since only 2023 is stated here. The developer also asks that you read the included readMe.txt file before use. Support is available through a Discord channel and email if version questions come up.

Is P_SkinWeightTool free to download?

P_SkinWeightTool is listed as free in this catalog. A free demo version is available and includes all features, which the developer recommends trying before considering the paid version. The paid version exists mainly to support the author and carries only small differences, such as no pop-up message when the script runs. For current licensing and download options, check the developer's page on Gumroad. Because terms can change, treat that page as the source of truth for what each version includes.

What's the difference between the demo and paid versions of P_SkinWeightTool?

P_SkinWeightTool comes in two versions. The free demo includes all features, so you can use the full feature set without paying. The paid version is offered mainly as a way to support the author and differs only slightly from the demo. One stated difference is that the paid version does not show a pop-up message when the script runs. The developer recommends trying the demo first before purchasing. Both are hosted on the developer's Gumroad page, where you can compare and download whichever version suits you.

How do I get support for P_SkinWeightTool?

P_SkinWeightTool is supported directly by its developer, aksmfakt132. Questions can be sent by email or asked in the developer's Discord channel, and comments and feedback are welcomed. Before using the script, the developer asks that you read the included readMe.txt file. The tool is distributed through the developer's Gumroad page, so that page and the listed contact channels are the best places to go for help or the latest information.

Alternatives to P_SkinWeightTool

Also in Workflow for 3ds Max.

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