
P_SkinWeightTool
by aksmfakt132
P_SkinWeightTool is a 3ds Max script that extends the WeightTool inside the Skin modifier. It adds bone selection, weight drawing, weight copying, locking, and save/load options for skin weighting work.
by SimonBourgeois·Workflow
Illustrative cover generated by AnyPlugins — no product screenshot available.
Stands out in the ScriptSpot library for the range of renderer-specific assets it gathers alongside selected objects — Vray and Corona bitmaps, proxies, displacement modifiers, IES files, Hair and Fur maps and .osl files — while leaving the current scene unchanged.
Save Selected With Maps is a script for 3ds Max that collects and relinks the bitmaps of the objects you have selected into a chosen folder, then saves those selected objects to the same folder. It includes bitmaps that are only flagged found in the asset tracker. When paths are missing or unsolved, the affected maps keep their missing or unsolved path, which makes them easier to track down.
It works with Vray bitmaps, Corona bitmaps and IES files used in Standard, Photometric, Vray and Corona lights. Support also covers vraydisplacement and coronadisplacement modifiers, Corona and Vray proxies, Hair and Fur modifier maps and Vrayfur maps, plus .osl files. It checks whether a renderer is installed rather than currently in use, collecting dependent files regardless of the active renderer.
An optional setting resets the material editors before saving to reduce filesize and avoid unlinked bitmaps, or stays unchecked to keep them untouched. Another option clears the render output and render elements. The current scene is left unchanged — only the saved output file gets relinked bitmaps and cleaned material editors, and it can be archived as a zip, rar or 7zip file or saved to a previous version of 3ds Max.
Save Selected With Maps is best for 3ds Max users who need to gather selected objects and their bitmaps into a single folder and save them together, with support for Vray and Corona assets.
Save Selected With Maps is completely free to download and use.
Save Selected With Maps has been tested on 3ds Max 2020, 2023, 2024 and 2025. When saving, the script opens a file browser and automatically enters the first selected object's name as the base name, and it lets you save the output to a previous version of 3ds Max if needed. For releases outside the tested range, check the developer's page on ArtStation for the latest details before relying on it.
Save Selected With Maps is compatible with Vray bitmaps and Corona bitmaps, along with IES files used in Standard, Photometric, Vray and Corona lights. It also supports vraydisplacement and coronadisplacement modifiers, Corona and Vray proxies, Hair and Fur modifier maps, Vrayfur maps, and it collects .osl files. Rather than checking the renderer you are currently using, it checks whether a renderer is installed, then collects the dependent files whatever renderer is active, as long as that renderer is present on your system.
Save Selected With Maps leaves the current scene in its existing state — only the output file gets relinked bitmaps and cleaned material editors, and the same applies to the render output path and render elements. An optional setting resets the material editors before saving, which reduces filesize and avoids unlinked bitmaps in the destination file; because it relinks only the selected objects' bitmaps, maps in the material editor may show as missing in the saved file. You can uncheck that option to keep the material editor untouched.
Save Selected With Maps can archive the saved output as a zip, rar or 7zip file. When you save, it opens a file browser and automatically fills in the first selected object's name as the base name, so you don't have to browse for a folder and then type a name separately. If several objects are selected, it uses the first selected object's name for the output. You can also save the file to a previous version of 3ds Max when needed.
Save Selected With Maps is listed as free in this catalog. For current licensing and any terms set by the developer, SimonBourgeois, check the official page on ArtStation before use. The script's role is to collect and relink the bitmaps of your selected objects into a chosen folder and save those objects to the same location, and it can also archive the result as a zip, rar or 7zip file.
Also in Workflow for 3ds Max.

by aksmfakt132
P_SkinWeightTool is a 3ds Max script that extends the WeightTool inside the Skin modifier. It adds bone selection, weight drawing, weight copying, locking, and save/load options for skin weighting work.

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