
Ani Offset
by Drika111
Ani Offset is a Blender add-on that propagates pose adjustments across several keyframes at once. Working from the viewport, it lets you capture a pose, adjust it and apply the offset across a defined frame range.
by JR3DFUL·Workflow
Images © JR3DFUL. Used for product review; image policy.
CamFree targets a narrow, real gap in Blender's camera workflow: freely navigating a camera that constraints would otherwise pin down. At 2.4 KB with no special permissions required, it is a focused utility rather than a broad toolkit.
CamFree addresses a specific Blender workflow: using the Fly and Walk view navigation modes with an active scene camera that has Object Constraints applied. Constraints such as Track To normally prevent the camera from being freely moved or rotated during navigation. The add-on detects when you are navigating a constrained camera and automatically uses a temporary, constraint-free copy instead.
Under the hood, CamFree duplicates the constrained camera, removes all constraints from the duplicate, sets it as the active scene camera, and invokes standard Blender navigation. When you accept the move with Left-Click or Enter, the final transformation is transferred back to the original constrained camera. Canceling with Right-Click fully restores the original camera state.
The add-on works with your existing Fly and Walk navigation shortcuts, so there are no new keys to learn. For explicit control, Fly Navigation with Constraints and Walk Navigation with Constraints are available in the View > Navigation menu. CamFree is compatible with Blender 4.2 LTS and newer and is released under the GNU General Public License v3.0 or later.
CamFree is best for blender users who navigate scene cameras that have Object Constraints applied using the Fly and Walk view modes.
CamFree is completely free to download and use.
CamFree is compatible with Blender 4.2 LTS and newer, so it runs on current long-term-support builds and later releases. The add-on is a compact 2.4 KB download and does not require any special permissions. You can add it by dragging and dropping the extension into Blender, or by downloading the file and installing it from disk. Its current release is version 1.0.5, published in late November 2025 and updated shortly after.
CamFree works with your existing Fly and Walk navigation shortcuts, so there are no new keys to remember. When you are in Camera View with a constrained camera, the navigation shortcuts automatically switch to constraint-free navigation; when you are not in Camera View or the camera has no constraints, normal navigation is used. If you prefer explicit control, you can trigger Fly Navigation with Constraints and Walk Navigation with Constraints from the View > Navigation menu.
CamFree detects when you are navigating a camera that has Object Constraints applied and uses a temporary, constraint-free copy. It duplicates the constrained camera, removes all constraints from the duplicate, sets it as the active scene camera, and invokes standard Blender navigation. When you accept the move with Left-Click or Enter, the final transformation is transferred back to the original constrained camera. If you cancel with Right-Click, the original camera state is fully restored.
CamFree is listed as free here and is released under the GNU General Public License v3.0 or later. For the current license terms and any updates, check the developer's page. The add-on requires no special permissions and is distributed as a small extension for Blender 4.2 LTS and newer. Issues can be reported through the developer's GitHub page, and the latest version is 1.0.5.
Also in Workflow for Blender.

by Drika111
Ani Offset is a Blender add-on that propagates pose adjustments across several keyframes at once. Working from the viewport, it lets you capture a pose, adjust it and apply the offset across a defined frame range.

by Blender Guppy
Greeble Bake is a Blender add-on for baking geometry details into texture maps. It creates normal, AO and depth maps using a primitive plane as a canvas, and works with Random Flow or independently.

by 墨泪MoLei_VFX
MaskToVertexColorPro is a Blender add-on that converts mask maps—black-and-white images or images with an alpha channel—into the vertex color alpha channel of 3D models, with single-object and batch processing.

by Cuzmic
Sculpt Navigation brings ZBrush/3D-Coat style viewport navigation to Blender, letting you orbit and pan from empty canvas space while sculpting or painting directly on mesh. It supports a pen tablet workflow without needing the middle mouse button.

by chenkin123
Toggle Emulate 3 Button Mouse is a Blender add-on that places a mouse-icon button next to the topbar menus for toggling Emulate 3 Button Mouse, addressing the lack of a center mouse button on graphics tablets.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.