Copy to Autograph connects Blender and Maxon Autograph through the system clipboard. Instead of exporting, naming, saving, and importing files, you run the Copy to Autograph command in Blender and press Ctrl+V in Autograph. The add-on generates JSON data formatted specifically for Autograph's internal clipboard structure, making it suited to compositing tasks such as transferring camera and object positions after matchmoving, and to motion graphics with camera and object animation in 3D space.
The add-on supports meshes, cameras, lights, text, and image empties. Basic primitives are mapped to native Autograph primitives, while other meshes come in as an "Empty" mesh object that preserves transformation and animation data. Cameras carry position, rotation, focal length, sensor size, sensor shift, and Depth of Field parameters. Lights include Point, Spot, and Directional (Sun) types. Text transfers string body, font name, and horizontal alignment.
Animation uses a per-frame baking approach that captures each object's World Matrix across the specified frame range, giving native support for constraints, drivers, animation modifiers, and complex parenting. Static objects export as constant values instead of animation curves. It is not a geometry exporter and provides no live link back to Blender.