Time Tracker
by PhinDev
Time Tracker is a Blender add-on from PhinDev that records how long you spend in each blend file. It logs sessions, detects inactivity, and presents a detailed, sortable overview of your tracked time.
by Jan-Hendrik-Müller·Workflow
Images © Jan-Hendrik-Müller. Used for product review; image policy.
Earns its place in the blender_extensions library as a focused CSV importer that routes data straight into the Spreadsheet Editor and Geometry Nodes. Its development was backed by the Prototype Fund under the name Table@Viz.
CSV Importer is a CSV file importer for Blender, described by its developer as simple and fast. You can bring a file in two ways: drag and drop it into the viewport, or use the menu path File → Import → CSV. Drag-and-drop also works in windows other than the viewport.
Imported data is stored in a mesh made only of vertices, with no faces or edges. All vertices sit at the origin, and each one carries the attributes from the CSV. The data shows up in Blender's Spreadsheet Editor, and you can use the Named Attribute feature in Geometry Nodes to read it and set new vertex positions based on the values.
The add-on handles string columns and 3D vectors, and ships with a sample dataset. An API for importing CSV data is available, though the developer notes it is not yet stable. Development was funded by the Prototype Fund of the German Federal Ministry of Education and Research under the name Table@Viz. It sits at rank 223 in the blender_extensions library.
CSV Importer is best for blender users who need to bring CSV data into a scene and drive geometry through the Spreadsheet Editor and Geometry Nodes.
CSV Importer is completely free to download and use.
CSV Importer is compatible with Blender 4.2.5 LTS and newer. If you see a message that the extension is incompatible because the Python version 3.11 isn't compatible with 3.9, the developer advises updating to Blender 4.3, which should resolve it. The add-on is distributed for macOS Apple Silicon, Windows, and Linux, so you'll want a Blender build that matches both your version and platform. For the most current compatibility details, check the developer's page.
CSV Importer is available for macOS Apple Silicon, Windows, and Linux, with a separate download for each platform. You install it like any Blender extension, either by dragging the package into Blender or by installing from disk. Pick the build that matches your operating system, and note that the macOS package targets Apple Silicon. For the latest platform builds and installation steps, refer to the developer's page.
CSV Importer offers two ways to bring in a file. You can drag and drop a CSV directly into Blender's viewport, and drag-and-drop also works in windows other than the viewport. Alternatively, use the menu path File → Import → CSV. Once imported, the data appears in Blender's Spreadsheet Editor, where you can inspect it and then reach it in Geometry Nodes through the Named Attribute feature.
CSV Importer stores imported data in a mesh made only of vertices, with no faces or edges. All vertices are placed at the origin, and each vertex carries the attributes from the CSV. The data appears in Blender's Spreadsheet Editor for inspection. To position the points, use Geometry Nodes with the Named Attribute feature, which lets you set new vertex positions based on the imported values.
CSV Importer is listed as free in this catalog and is released under the GNU General Public License v3.0 or later. That license governs how you can use, modify, and redistribute the add-on. The extension requests one permission, access to files, which it uses to import data files from disk. For current licensing terms and any updates, check the developer's page.
Also in Workflow for Blender.
by PhinDev
Time Tracker is a Blender add-on from PhinDev that records how long you spend in each blend file. It logs sessions, detects inactivity, and presents a detailed, sortable overview of your tracked time.

by Community
Power Sequencer adds video editing tools for content creators to Blender's Sequencer. A community-maintained add-on, it was part of Blender 4.1's bundled add-ons and is now offered as-is with limited support.

by Duncan-Readle
UV Snapper is a Blender add-on that snaps selected UVs to a user-defined custom atlas with a single button, working from the UV Editor and supporting all UV selection methods.

by WayneDixon
Bone Widget is a Blender add-on for making custom bone shapes, with an editable library of pre-made shapes you can apply to any rig or extend with your own. It also handles bone color management.

by Lumpengnom
Node Color Tools Pie is a Blender add-on for managing node colors through pie menus. It colors multiple selected nodes at once, using preset or customizable colors, random assignment, copy, and removal.

by Salt Media
BlenderAe2 by Salt Media transfers 3D data and objects between Blender and After Effects in both directions, covering vertices, 3D layer transforms, camera data and layer synchronization.

by MACHIN3
Machin3Tools is a continuously evolving collection of tools and pie menus for Blender, gathered in a single customizable package. It ships in two base variants, Prime and DeusEx, with the DeusEx variant adding more advanced tools.

by MikhailRachinskiy
3D Print Toolbox is a Blender add-on with utilities for 3D printing. It analyzes mesh volume and surface area, checks and fixes geometry, hollows shapes, aligns models to the print bed, and exports to STL, PLY, and OBJ.

by glukoz
UVPackmaster 4 is a UV packing engine for Blender that packs UV maps on the CPU and GPU, using the Cuda and Vulkan APIs, and can run on the CPU and all system GPUs at once.

by MMD
MMD Tools is a Blender add-on for editing MikuMikuDance (MMD) models. It handles importing and exporting model, motion and pose data, along with chopping and joining parts, plus rigid body, material and motion editing.

by HaughtyGrayAlien
SimpleBake brings PBR and traditional texture baking to Blender from a single panel. Select objects, choose maps, and bake — no special node groups or new workflow, working with whatever materials you've already built.