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Custom Controls

by rauquenrol·Workflow

Illustrative cover generated by AnyPlugins — no product screenshot available.

Why we like it

Earns its place in the ScriptSpot library for a focused rigging task: swapping controller shapes without disturbing the modifiers or animation already in place.

What is Custom Controls?

Custom Controls is built for 3ds Max riggers who want tailored shapes for their animation controllers. It helps create animator-friendly rigs with controls that are easy to select, working from a library of spline shapes you assemble yourself.

You can create new splines and add them to your library, then replace existing objects with these custom shapes. Size, orientation and colour are all adjustable. Because it only replaces the base object, everything else such as modifiers and animation controllers stays untouched. The controls themselves are simply spline shapes.

The product is offered as a Node Locked or Float License. You don't need a license to open or use a scene that already contains Custom Controls, since the controls are plain spline shapes. Version 1.00 lists compatibility with 3ds Max 2018 to 2022, and full licensing terms are on the developer's page.

Who is Custom Controls best for?

Custom Controls is best for 3ds Max riggers building animator-friendly control setups with custom, easily selectable shapes.

How much does Custom Controls cost?

Custom Controls is completely free to download and use.

Key features

  • Creates custom spline shapes for animation controllers during rigging
  • Build a personal library by creating new splines and adding them to it
  • Replaces existing objects with your custom shapes
  • Adjustable size, orientation and colour for each control
  • Only replaces the base object, so modifiers and animation controllers stay untouched
  • Offered as a Node Locked or Float License, with no license needed to open a scene that already uses the controls

Tags

#rigging#animation controllers#3ds Max#spline shapes#custom controls#character rigging#workflow

Frequently asked questions

What 3ds Max versions does Custom Controls support?

Custom Controls lists compatibility with 3ds Max versions 2018 through 2022. Version 1.00 was last updated on November 16, 2021. Before installing, it's worth confirming your exact release falls within that range on the developer's page at kinematiclab.com, since compatibility can shift with newer builds. The controls themselves are spline shapes, so you don't need a license just to open or use a scene that already contains them.

What licensing options does Custom Controls offer?

Custom Controls is available as either a Node Locked or a Float License, and you can choose whichever license type fits how you work. Notably, you don't need a license to open or use a scene that already contains Custom Controls, because the controls are simply spline shapes once created. It's listed as free here in our catalog; for current licensing terms and any purchase details, check the developer's page at kinematiclab.com.

Does Custom Controls change my modifiers or animation controllers?

Custom Controls only replaces the base object when you swap in a custom shape, so everything else stays untouched. Your modifiers, animation controllers and other setup on the object carry over as they were. That means you can change a control's shape while the modifiers and animation controllers attached to it stay in place. The custom shapes you apply are spline shapes.

Can I build my own library of control shapes in Custom Controls?

Custom Controls lets you create new splines and add them to your library, so the shapes available for your rigs are ones you define. From there you can replace existing objects with those custom shapes and adjust their size, orientation and colour to fit each controller. This gives you a reusable set of animator-friendly controls that are easy to select. All of these shapes are spline shapes at their core.

Alternatives to Custom Controls

Also in Workflow for 3ds Max.

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