
Add Unreal Socket
by lbrooks
Add Unreal Socket is a 3ds Max script that creates a point helper matching an existing Unreal skeleton or mesh socket, then links it to the parent bone for aligning and attaching props.
by savascetin·Workflow
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This repository earns its spot in the ScriptSpot library as a GitHub source of MAXScript and Python (pymxs) scripts for 3ds Max 2024 and later, from a technical artist at Roar Games Studio.
Savas Cetin's maxscript and python (pymxs) repository gathers MAXScript and Python (pymxs) scripts for 3ds Max into a single GitHub collection. It targets 3ds Max 2024 and later, and each script's usage is documented on the GitHub page.
The scripts come from savascetin, a technical artist at Roar Games Studio in Ankara, Turkey, whose work spans MAXScript and Python (pymxs) tool development. The repository is offered here at version 1.0.
Because the collection lives on GitHub, the code and its explanations are available directly from the developer's page, where individual scripts and their usage notes can be reviewed. It is listed here as free, and links to the developer's ArtStation profile are provided for those who want more context on the author's work.
Savas Cetin's maxscript and python (pymxs) repository is best for 3ds Max users looking for MAXScript and Python (pymxs) scripts with usage documented on GitHub.
Savas Cetin's maxscript and python (pymxs) repository is completely free to download and use.
Savas Cetin's maxscript and python (pymxs) repository lists compatibility with 3ds Max 2024 and later, so it is aimed at the 2024 release and newer versions. The collection contains MAXScript and Python (pymxs) scripts, and usage instructions for each are documented on the GitHub page. If you are running an earlier version of 3ds Max, check the developer's page for details before use, since the stated compatibility begins at 2024.
Savas Cetin's maxscript and python (pymxs) repository documents how each script is used directly on its GitHub page. The repository collects MAXScript and Python (pymxs) scripts for 3ds Max, and the explanations sit alongside the code there. The developer, savascetin, is a technical artist at Roar Games Studio in Ankara, Turkey, and also maintains an ArtStation profile linked from the listing for those who want more background on the author's work.
Savas Cetin's maxscript and python (pymxs) repository is listed here as free. It is distributed as a GitHub repository containing MAXScript and Python (pymxs) scripts for 3ds Max 2024 and later. For current licensing terms and any conditions on how the scripts may be used, check the developer's GitHub and ArtStation pages, since those are the authoritative sources maintained by savascetin. The version listed here is 1.0.
Savas Cetin's maxscript and python (pymxs) repository shows a last update on 2 October 2024, at version 1.0. It remains a GitHub-hosted collection of MAXScript and Python (pymxs) scripts for 3ds Max 2024 and later. For the newest state of the code and any additions beyond what is listed here, the GitHub page is the place to check, since it holds both the scripts and their usage notes maintained by the developer.
Also in Workflow for 3ds Max.

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Add Unreal Socket is a 3ds Max script that creates a point helper matching an existing Unreal skeleton or mesh socket, then links it to the parent bone for aligning and attaching props.

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