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Export Each - Automate Your Blender Exports With One Click

by Salman Naseem·Workflow

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Why we like it

Export Each earns its place by collapsing the whole multi-asset export process into a few clicks: set a path, choose a mode and format, and each collection or object writes out as its own file.

What is Export Each - Automate Your Blender Exports With One Click?

Export Each is a Blender add-on from Salman Naseem that turns repetitive exporting into a single-click operation. It writes out multiple objects or collections as separate files, removing the need to rename files or manage textures by hand, and works with Blender's built-in export formats.

The add-on lives in the N panel of the 3D Viewport under an "Export Each" tab. From there you set an export path with the folder icon, choose Collections or Objects mode, pick a format such as FBX from the dropdown, then click "Export All Collections" or "Export All Objects." Each collection or object is saved as its own file to the folder you select, with safe filename handling throughout.

Export Each is compatible with Blender versions 2.9 through 5.2 and lists Blender-Internal, Blender-Game-Engine, Cycles, and Eevee among its render engines. It is a Blender Extension Compatible add-on released under the GPL license, and documentation is provided for reference.

Who is Export Each - Automate Your Blender Exports With One Click best for?

Export Each - Automate Your Blender Exports With One Click is best for game developers, 3D environment and prop artists, asset library creators, studio pipelines, and anyone working with large 3D projects.

How much does Export Each - Automate Your Blender Exports With One Click cost?

Export Each - Automate Your Blender Exports With One Click is completely free to download and use.

Key features

  • Batch exports multiple objects or collections as separate files in one click
  • Collections or Objects export modes
  • Format selection from a dropdown, including FBX
  • Works with Blender's built-in export formats
  • Safe filename handling with no manual renaming or texture management
  • Accessible from the N panel in the 3D Viewport
  • Documentation included

Tags

#Blender#export#batch export#automation#FBX#asset library#workflow#game development

Frequently asked questions

Does Export Each work with Blender 5.2?

Export Each is compatible with Blender versions 2.9 through 5.2, covering a wide span of releases across that range, and it is listed as a Blender Extension Compatible add-on. If you run a version inside that range, including 5.2, the add-on is built to work with it. For anything outside 2.9 to 5.2, it's worth checking the developer's page before installing, since support beyond the stated range is not specified.

Which render engines does Export Each support?

Export Each lists Blender-Internal, Blender-Game-Engine, Cycles, and Eevee among its render engines. That covers both older Blender rendering paths and the current Cycles and Eevee engines used across most projects today. Because the add-on handles exporting objects and collections to separate files, these engines describe the render setups noted for it rather than a step you run before exporting. If your scene uses Cycles or Eevee, it falls within the listed set.

How do I export objects with Export Each?

Export Each is opened from the N panel in the 3D Viewport, under an "Export Each" tab. To run an export, click the folder icon to choose where files are saved, select either Collections or Objects mode, then pick a format such as FBX from the dropdown. Click "Export All Collections" or "Export All Objects," and each collection or object is written out as a separate file to the folder you chose. Filenames are handled safely throughout the process.

Is Export Each free, and what license does it use?

Export Each is listed as free in this catalog, so you can add it to your Blender workflow without a purchase here. The add-on is released under the GPL license, which governs how it can be used and redistributed. Licensing and availability can change over time, so for the current terms and any details it's best to check the developer's page directly before relying on a particular arrangement.

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