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GamiFlow

by Mathieu.Einig·Workflow

Images © Mathieu.Einig. Used for product review; image policy.

Why we like it

GamiFlow earns its place in the Blender Extensions library as a non-destructive pipeline for game-ready assets, with output named for Substance Painter and one-click regeneration of low- and high-poly meshes. Optional Ministry of Flat integration and bake-cage handling round it out. A demo video and tutorial videos are available, and the source is on GitHub.

What is GamiFlow?

GamiFlow is a Blender add-on built for game asset creation, aimed at the back-and-forth of generating low-poly and high-poly versions for bakes and keeping them in sync. It automates much of that process and makes the work you still do non-destructive: once your asset is ready, regenerating the low-poly, high-poly, and final game-ready meshes comes down to clicking a button. The output is optimised, triangulated, and renamed to follow the Substance Painter naming convention.

The workflow starts by tagging edges, faces, or modifiers you want optimised away, then using the Make Low and Make High buttons and the Export button. You can link sculpts or decals to objects, add bake anchors to reposition objects for painting, and set per-object unwrap and UDIM settings for the auto-unwrapper. Meshes are auto-merged where possible, bake cages help with tight corners, and export anchors let you centre objects and export them out individually. Ministry of Flat can optionally be connected for automatic seams and UVs.

Version 1.9.10 is compatible with Blender 4.2 LTS and newer and is released under the GNU General Public License v3.0 or later.

Who is GamiFlow best for?

GamiFlow is best for blender artists building and iterating on game assets who need synced low- and high-poly bake meshes named for Substance Painter.

How much does GamiFlow cost?

GamiFlow is completely free to download and use.

Key features

  • Tag edges, faces, or modifiers to be optimised away, then generate baking meshes with the Make Low and Make High buttons
  • Output triangulated, optimised, and renamed to follow the Substance Painter naming convention
  • Link sculpts or decals to objects, and add bake anchors to reposition objects for painting
  • Per-object unwrap and UDIM settings with an auto-unwrapper, plus auto-merge of meshes where possible
  • Bake cages for tight corners and export anchors to centre objects and export them out individually
  • Optional Ministry of Flat integration adding Auto Seams and Auto UVs operators

Tags

#game assets#baking#low-poly#high-poly#Substance Painter#UV unwrapping#FBX export

Frequently asked questions

Does GamiFlow work with Blender 4.2?

GamiFlow lists compatibility with Blender 4.2 LTS and newer, so it runs on the 4.2 long-term-support release and later versions. The current version is 1.9.10, published in October 2024. You can add it by dragging and dropping the extension into Blender, or by downloading it and installing from disk. If you run a Blender release older than 4.2, it falls outside the stated compatibility range. For the most current compatibility details, check the developer's page on GitHub.

How do I use Ministry of Flat with GamiFlow?

GamiFlow can optionally work with Ministry of Flat, a standalone tool that automatically unwraps meshes. To set it up, download Ministry of Flat, unzip it, then open the GamiFlow settings, tick use Ministry of Flat (MoF), and set the path to the folder containing UnWrapConsole3.exe. Two operators then appear in the object mode right-click menu: Auto Seams, which creates UV seams while GamiFlow handles the unwrapping, and Auto UVs, which lets Ministry of Flat generate seams and UVs before GamiFlow repacks them when you click Unwrap.

How do I install GamiFlow in Blender?

GamiFlow installs into Blender by dragging and dropping the extension file into Blender, or by downloading the add-on and using Install from Disk in Blender's extension preferences. The download is a zip file around 158.9 KB. It requests permission to export FBX files to disk. The current version is 1.9.10, compatible with Blender 4.2 LTS and newer. For the full walkthrough and setup steps, the developer's GitHub page and the available tutorial videos cover the process.

What file format does GamiFlow export?

GamiFlow requests permission to export FBX files to disk, which is the format it writes out when you use its export features. After generating your low-poly, high-poly, and final game-ready meshes, clicking Export produces the game-ready output, and objects with export anchors can be centred and exported out individually. The extension is around 158.9 KB and runs on Blender 4.2 LTS and newer. For details on the export options, see the developer's GitHub page.

Is GamiFlow free to use?

GamiFlow is listed as free here in our catalog, and it is released under the GNU General Public License v3.0 or later. For the current licensing terms and any conditions of use, check the developer's page on GitHub. The optional Ministry of Flat tool it can integrate with is a separate, standalone download that is free with its own permissive license, and you set it up from within GamiFlow's settings after downloading it.

Alternatives to GamiFlow

Also in Workflow for Blender.

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