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the bendybones toolkit

by Felipe-G·Workflow

Images © Felipe-G. Used for product review; image policy.

Why we like it

Earns its place in the Blender extensions library as a focused, lightweight bendy bone tool, with a 4.2 KB footprint and a 5.0 rating from two reviews.

What is the bendybones toolkit?

The bendybones toolkit is a compact add-on from Felipe-G for working with bendy bones in Blender, extracted from the tools used at Blood Sweat n Polys. Its functions run in edit mode and can be reached from the armature context menu or from a dedicated sidebar item.

The toolkit covers two operations. To convert bendy bones to regular bones, select them and press the button. To set handles, first select the handle bone, then select the bendy bone to change a handle type.

Version 1.6.0 adds a picker for the mesh object and an option to constrain or not constrain the new segments to the original bbone, and corrects the hierarchy of new segment bones. The add-on requires no special permissions and is released under the GNU General Public License v3.0 or later. It is compatible with Blender 4.2 LTS and newer, and ranks 247 in the Blender extensions library.

Who is the bendybones toolkit best for?

the bendybones toolkit is best for blender riggers working with bendy bones who want quick conversion to regular bones and handle-type setup.

How much does the bendybones toolkit cost?

the bendybones toolkit is completely free to download and use.

Key features

  • Converts bendy bones to regular bones by selecting them and pressing the button
  • Sets handle types by first selecting the handle bone, then the bendy bone
  • Accessible from the armature context menu and a dedicated sidebar item
  • Functions run while in edit mode
  • Picker for the mesh object, added in version 1.6.0
  • Option to constrain or not constrain new segments to the original bbone
  • Requires no special permissions

Tags

#rigging#bendy bones#armature#bone handles#Blender add-on#edit mode

Frequently asked questions

How do I install the bendybones toolkit in Blender?

The bendybones toolkit installs either by dragging and dropping the add-on into Blender, or by downloading it and installing from disk through the extensions preferences. Once enabled, its tools appear in the armature context menu and in a dedicated sidebar item. The download is small at 4.2 KB, and the add-on requires no special permissions, so setup is straightforward for anyone already running a compatible version of Blender.

Does the bendybones toolkit work with Blender 4.2?

The bendybones toolkit is compatible with Blender 4.2 LTS and newer. It is currently at version 1.6.0, published in January 2025. If you are running an older Blender release, check the developer's page for details before installing, since the stated compatibility begins at 4.2 LTS. The add-on ships under the GNU General Public License v3.0 or later and requires no special permissions to run.

Do the bendybones toolkit's tools work outside edit mode?

The bendybones toolkit's tools only work when you are in edit mode. Both operations, converting bendy bones to bones and setting handle types, are available from the armature context menu and from a dedicated sidebar item while in edit mode. To convert bendy bones, select them and press the button; to set a handle, first select the handle bone, then select the bendy bone to change a handle type.

Is the bendybones toolkit free, and what license does it use?

The bendybones toolkit is listed as free here, and it is released under the GNU General Public License v3.0 or later. It requires no special permissions in Blender. For the current terms and any licensing details, check the developer's page. The add-on was created by Felipe-G, extracted from the tools used at Blood Sweat n Polys, and its issue tracker is hosted on GitLab.

Alternatives to the bendybones toolkit

Also in Workflow for Blender.

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