Skip to content

Local View Manager

by 3DDinosaur·Workflow

Images © 3DDinosaur. Used for product review; image policy.

Why we like it

Local View Manager earns its place in the Blender extensions library by filling gaps in Blender's native Local View, adding Outliner-driven operations and a recover mechanic.

What is Local View Manager?

Local View Manager adds Local View operations to Blender that work from the Outliner and the Viewport. The add-on covers toggle (alphanumerical /), remove (alt /), add (shift /) and recover (ctrl /) commands, and it was built to complement functionality, since Blender does not add, undo or redo into Local View.

Operations triggered from the Outliner affect the first or, if there are many, the Primary Viewport only. Its recover memory writes only from the extension's operators, so Blender's defaults are not registered when composing the final Local View state. The extension's shortcuts sit first in keymaps to override Blender's, except for (alt) numpad / which remains at its default. Temporary collections are linked with per Local View objects to also isolate them in the Outliner, which the developer notes is useful when working locally with apart objects in the list.

The controls appear in the N-panel View tab, the Viewport View menu and Outliner context menus, and a red button in the top-right acts as a more explicit indicator to aid the Local View workflow. LVM reassigns the Primary Viewport automatically.

Who is Local View Manager best for?

Local View Manager is best for blender users who work with Local View from the Outliner and want add, undo and recover operations Blender does not provide natively.

How much does Local View Manager cost?

Local View Manager is completely free to download and use.

Key features

  • Toggle, remove, add and recover to Local View from the Outliner and Viewport, mapped to /, alt /, shift / and ctrl /
  • Outliner operations affect the first or, if many, the Primary Viewport only
  • Recover memory writes only from the extension's operators, so Blender's defaults are not registered into the final Local View state
  • Extension shortcuts sit first in keymaps to override Blender's, except (alt) numpad / which stays at default
  • Temporary collections linked with per Local View objects to isolate them in the Outliner
  • Top-right red button as a more explicit Local View indicator
  • Controls available in the N-panel View tab, Viewport View menu and Outliner context menus

Tags

#blender#local view#outliner#viewport#keymap#workflow#add-on

Frequently asked questions

Does Local View Manager work with Blender 4.2 LTS?

Local View Manager lists compatibility with Blender 4.2 LTS and newer, so it works with the 4.2 long-term-support release and later versions. The add-on adds its controls to the N-panel View tab, the Viewport View menu and Outliner context menus once installed. For the most current compatibility details and any newer releases, check the developer's page before installing, as compatibility can change with updates to the extension.

How do I install Local View Manager in Blender?

Local View Manager can be added by dragging and dropping it into Blender, or by downloading the add-on and using Blender's Install from Disk option. After installation, its operations appear in the N-panel View tab, the Viewport View menu and the Outliner context menus. Note that the extension's shortcuts are placed first in the keymaps to override Blender's, except for (alt) numpad / which remains at its default assignment.

Is Local View Manager free to use?

Local View Manager is listed as free in this catalog and is released under the GNU General Public License v3.0 or later. The extension does not require special permissions to run. For current licensing terms and any updates to how the add-on is distributed, refer to the developer's page. The license means the code is available under GPL terms, which govern how you may use and redistribute it.

How does Local View Manager handle commands sent from the Outliner?

Local View Manager applies operations triggered from the Outliner to the first Viewport, or if there are many, to the Primary Viewport only. LVM reassigns the Primary Viewport automatically, though the developer notes that to be sure where you want to send commands from the Outliner, you should reset your Primary Viewport manually. The 2.1.0 update also included a Primary viewport selection inconsistency correction.

Alternatives to Local View Manager

Also in Workflow for Blender.

Similar plugins