LODify is a performance optimization tool for Blender aimed at massive scenes such as heavy architectural visualization, large game environments, and complex kitbashing setups. It handles textures, geometry, shader details, and viewport performance from a single toolset.
For textures, a smart scanner lists everything in the scene sorted by size or VRAM usage, and a hybrid resizing engine offers a Native mode using Blender's API and a Performance mode running a bundled PIL backend in a subprocess. Camera-based optimization calculates the resolution each object needs from its screen coverage in the active camera, and a non-destructive workflow switches between original and optimized sets in one click, with safeguards for HDR/EXR files.
The geometry LOD system reduces meshes through either a Decimate modifier or Geometry Nodes, with a Safety Floor to protect close-up or low-poly objects. Viewport tools downgrade display types by distance, an experimental Shader LOD lowers normal and displacement strength on distant objects, and analysis tools color-code collections and show a heatmap of heavy meshes. Most operations run asynchronously to keep the interface responsive.